Difference between revisions of "Krockhead Klamber"
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*Essentially, you want to start cartwheeling when Diddy is at crocodile's eyes. | *Essentially, you want to start cartwheeling when Diddy is at crocodile's eyes. | ||
==102%== | ==102%== | ||
− | + | {{#ev:youtube|pi_Ei6fSHE8|560||http://www.youtube.com/watch?v=pi_Ei6fSHE8}} | |
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[[Category:Krem Quay]] | [[Category:Krem Quay]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 23:17, 25 December 2012
Game | Donkey Kong Country 2 |
---|---|
World name | Krem Quay |
Level name | Krockhead Klamber |
Previous level | Glimmer's Galleon |
Next level | Rattle Battle |
Difficulty: 7/10
Any%
Optimal Route:
Notes:
- There are no tricks in this level; it is all skill and execution
- The jump at 0:31 has been nicknamed the RPJump, because RPC is the only American player who is able to consistently land the jump without losing a Kong.
Safe Route:
Notes:
- The safe route skips the jump at 0:31 and 0:47 (referencing Castella's video). These two jumps are arguably the hardest jumps in the level.
- To do the last cartwheel jumps onto the crocodile's nose, you must delay your cartwheel as long as you can, until your almost off of him.
- Essentially, you want to start cartwheeling when Diddy is at crocodile's eyes.