Difference between revisions of "Kannon's Klaim"
m (Protected "Kannon's Klaim" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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*Optimal: 5/10 | *Optimal: 5/10 | ||
==Any%== | ==Any%== | ||
− | ===Safe=== {{#ev:youtube|jyklUob4d80|560||http://www.youtube.com/watch?v=jyklUob4d80}} | + | ===Safe=== |
+ | {{#ev:youtube|jyklUob4d80|560||http://www.youtube.com/watch?v=jyklUob4d80}} | ||
− | + | ===Optimal=== | |
− | ===Optimal=== {{#ev:youtube| | + | {{#ev:youtube|i4CGLNlu5g8|560||https://www.youtube.com/watch?v=i4CGLNlu5g8}} |
'''Notes''' | '''Notes''' | ||
− | *[ | + | *[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]] (This one saves 2.5s to 3s). |
− | *Off-[ | + | *Off-[[DKC2 Tricks#Goal_Swapping | Goal swapping]] |
− | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | |
− | <div class="toccolours mw-collapsible mw-collapsed" style="width: | ||
'''TEAM THROW SUPER JUMP TUTORIAL''' | '''TEAM THROW SUPER JUMP TUTORIAL''' | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | [[File:kk1.jpg]] | + | [[File:kk1.jpg|588px]] |
*While on the ground, team-up with Dixie. | *While on the ground, team-up with Dixie. | ||
*Jump up so that Diddy is right next to the hook. | *Jump up so that Diddy is right next to the hook. | ||
− | [[File:kk2.jpg]] | + | [[File:kk2.jpg|588px]] |
*At the peak of Diddy's jump, throw Dixie. | *At the peak of Diddy's jump, throw Dixie. | ||
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*If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook. | *If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook. | ||
− | [[File:kk3.jpg]] | + | [[File:kk3.jpg|588px]] |
*Right when Dixie hits the [http://www.mariowiki.com/Kannon Kannon] and begins traveling back to Diddy, jump. | *Right when Dixie hits the [http://www.mariowiki.com/Kannon Kannon] and begins traveling back to Diddy, jump. | ||
− | [[File:kk4.jpg]] | + | [[File:kk4.jpg|588px]] |
*You want to immediately press and hold jump again before Dixie gets back to Diddy. | *You want to immediately press and hold jump again before Dixie gets back to Diddy. | ||
*The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel. | *The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel. | ||
− | [[File:kk5.jpg]] | + | [[File:kk5.jpg|588px]] |
*If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw. | *If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw. | ||
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*The way the camera pans affects the loading of the warp barrel, but not too much is known about that. | *The way the camera pans affects the loading of the warp barrel, but not too much is known about that. | ||
− | [[File:kk6.jpg]] | + | [[File:kk6.jpg|588px]] |
*Done! | *Done! | ||
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</div> | </div> | ||
</div> | </div> | ||
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[[Category:Crocodile Cauldron]] | [[Category:Crocodile Cauldron]] | ||
[[Category:Level]] | [[Category:Level]] |
Latest revision as of 20:35, 3 March 2019
Game | Donkey Kong Country 2 |
---|---|
World name | Crocodile Cauldron |
Level name | Kannon's Klaim |
Previous level | Hot-Head Hop |
Next level | Lava Lagoon |
Difficulty:
- Safe: 1/10
- Optimal: 5/10
Any%
Safe
Optimal
Notes
- Team Throw Super Jump (This one saves 2.5s to 3s).
- Off- Goal swapping
TEAM THROW SUPER JUMP TUTORIAL
- While on the ground, team-up with Dixie.
- Jump up so that Diddy is right next to the hook.
- At the peak of Diddy's jump, throw Dixie.
- The recoil from the throw will place Diddy on the hook.
- If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook.
- Right when Dixie hits the Kannon and begins traveling back to Diddy, jump.
- You want to immediately press and hold jump again before Dixie gets back to Diddy.
- The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel.
- If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw.
- If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
- If your height is really not enough, even the second throw will hit nothing.
- If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
- The way the camera pans affects the loading of the warp barrel, but not too much is known about that.
- Done!
- As a recap, the inputs are:
- A (team-up)
- B (jump to the right of the hook)
- Y (throw Dixie at the Kannon)
- B (jump off the hook as Dixie hits the Kannon and begins tracking back)
- B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be, and you typically want to press and hold B to maximize height)