Difference between revisions of "Toxic Tower"
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{{#ev:youtube|nlLF9bD_8pg|560||https://www.youtube.com/watch?v=nlLF9bD_8pg}} | {{#ev:youtube|nlLF9bD_8pg|560||https://www.youtube.com/watch?v=nlLF9bD_8pg}} | ||
'''Notes''' | '''Notes''' | ||
− | *Only a couple [[Tricks#Animal_Damage_Boost | damage boosts]] and that's it. | + | *Only a couple [[DKC2 Tricks#Animal_Damage_Boost | damage boosts]] and that's it. |
*You could perform SHDJs in place of the charged jumps to save a couple of seconds. | *You could perform SHDJs in place of the charged jumps to save a couple of seconds. | ||
− | *[[Tricks#Squitter_Instant_Platforms Squitter | Instant Platforms]] | + | *[[DKC2 Tricks#Squitter_Instant_Platforms Squitter | Instant Platforms]] |
===Optimal=== | ===Optimal=== | ||
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'''Additions''' | '''Additions''' | ||
*At 0:10, moonwalk to bounce off the kaboing to the higher platform. | *At 0:10, moonwalk to bounce off the kaboing to the higher platform. | ||
− | *At 0:17 is an [[Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely. | + | *At 0:17 is an [[DKC2 Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely. |
*At 0:30 is another TDJ. (Saves ~.2s over SHDJ). | *At 0:30 is another TDJ. (Saves ~.2s over SHDJ). | ||
*At 0:48, damage boost through the bee instead of taking the hidden path. | *At 0:48, damage boost through the bee instead of taking the hidden path. | ||
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{{#ev:youtube|Nr-DymqqQQE|560||http://www.youtube.com/watch?v=Nr-DymqqQQE }} | {{#ev:youtube|Nr-DymqqQQE|560||http://www.youtube.com/watch?v=Nr-DymqqQQE }} | ||
'''Notes''' | '''Notes''' | ||
− | *This is a great route to learn this level, as it only uses [[Tricks#Short_Hop_Double_Jump | Short Hop Double Jumps]]. | + | *This is a great route to learn this level, as it only uses [[DKC2 Tricks#Short_Hop_Double_Jump | Short Hop Double Jumps]]. |
*At 0:27, you need a perfect SHDJ to reach the barrel. | *At 0:27, you need a perfect SHDJ to reach the barrel. | ||
*Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel. | *Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel. | ||
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*[http://oi62.tinypic.com/5wxh14.jpg Map] | *[http://oi62.tinypic.com/5wxh14.jpg Map] | ||
*The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform. | *The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform. | ||
− | *At 0:20 is an [[Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely. | + | *At 0:20 is an [[DKC2 Tricks#Omega_Double_Jump | Omega Double Jump]]. It is the TDJ that saves the most time in the level, as you skip going to the left entirely. |
− | *At 0:28 is a [[Tricks#True_Double_Jump | True Double Jump]] (Saves ~.2s over SHDJ). | + | *At 0:28 is a [[DKC2 Tricks#True_Double_Jump | True Double Jump]] (Saves ~.2s over SHDJ). |
*At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ). | *At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ). | ||
[[Category:K.Rool's Keep]] | [[Category:K.Rool's Keep]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 20:40, 3 March 2019
Game | Donkey Kong Country 2 |
---|---|
World name | K.Rool's Keep |
Level name | Toxic Tower |
Previous level | Chain Link Chamber |
Next level | Stronghold Showdown |
Difficulty:
- Safe: 5/10
- Optimal: 11/10
- Juice: 8/10
Any%
Safe
Notes
- Only a couple damage boosts and that's it.
- You could perform SHDJs in place of the charged jumps to save a couple of seconds.
- Instant Platforms
Optimal
Additions
- At 0:10, moonwalk to bounce off the kaboing to the higher platform.
- At 0:17 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
- At 0:30 is another TDJ. (Saves ~.2s over SHDJ).
- At 0:48, damage boost through the bee instead of taking the hidden path.
- At 0:54, fly past the bee instead of waiting for its cycle. Afterwards, perform a moonwalk to load the upcoming red bee in such a way you can skip a cycle (Save ~.2s).
- At 1:05, only kill the first 2 bees.
- Only use 3 webs during the Squitter section.
Rattly Alternates
Juice SHDJs
Notes
- This is a great route to learn this level, as it only uses Short Hop Double Jumps.
- At 0:27, you need a perfect SHDJ to reach the barrel.
- Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.
DBJ TDJs
Additions
- Map
- The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
- At 0:20 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
- At 0:28 is a True Double Jump (Saves ~.2s over SHDJ).
- At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).