Difference between revisions of "Fire-Ball Frenzy"
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| world_name = [[Mekanos]] | | world_name = [[Mekanos]] | ||
| level_name = Fire-Ball Frenzy | | level_name = Fire-Ball Frenzy | ||
− | | previous = [[ | + | | previous = [[Arich's Ambush]] |
| next = [[Demolition Drain-Pipe]] | | next = [[Demolition Drain-Pipe]] | ||
}} | }} | ||
Line 17: | Line 17: | ||
*Nothing much to say. It's all skill and damage-boosting. | *Nothing much to say. It's all skill and damage-boosting. | ||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|JZjyNvRsOz4|560||https://www.youtube.com/watch?v=JZjyNvRsOz4}} | ||
+ | '''Notes''' | ||
+ | *Starting at 0:29 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP. | ||
+ | *Grabbing every rope from underneath is very hard, but can be made consistent. | ||
+ | **The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B). | ||
+ | **Alternatively you can buffer a full jump (holding B) to make it consistent. | ||
+ | *Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J. | ||
+ | *0:43 You'll want to pause before jumping to avoid getting hit on the next jump. | ||
+ | *Don't glide at all @1:14. This will let you start the final roll earlier. | ||
− | {{#ev:youtube| | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> |
− | + | '''MORE STRATS''' | |
− | * | + | <div class="mw-collapsible-content">{{#ev:youtube|u36lMc6hJQo|560||https://youtu.be/u36lMc6hJQo}} |
− | * | + | * Bee jump is very precise, but you don't have to wait for the fire ball. |
− | + | * The alternative damage boost is equally fast as the one in the video above. | |
+ | </div> | ||
+ | </div> | ||
[[Category:Fire-Ball_Frenzy]] | [[Category:Fire-Ball_Frenzy]] | ||
[[Category:Mekanos]] | [[Category:Mekanos]] |
Latest revision as of 15:21, 23 May 2019
Game | Donkey Kong Country 3 |
---|---|
World name | Mekanos |
Level name | Fire-Ball Frenzy |
Previous level | Arich's Ambush |
Next level | Demolition Drain-Pipe |
Difficulty:
- Safe: 5/10
- Optimal: 6/10
Any%
Safe
Notes:
- Nothing much to say. It's all skill and damage-boosting.
Optimal
Notes
- Starting at 0:29 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP.
- Grabbing every rope from underneath is very hard, but can be made consistent.
- The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B).
- Alternatively you can buffer a full jump (holding B) to make it consistent.
- Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J.
- 0:43 You'll want to pause before jumping to avoid getting hit on the next jump.
- Don't glide at all @1:14. This will let you start the final roll earlier.
MORE STRATS
- Bee jump is very precise, but you don't have to wait for the fire ball.
- The alternative damage boost is equally fast as the one in the video above.