Difference between revisions of "K. Rool Duel"
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| level_name = K. Rool Duel | | level_name = K. Rool Duel | ||
| previous = [[Screech's Sprint]] | | previous = [[Screech's Sprint]] | ||
− | | next = [[Jungle Jinx]] | + | | next = [[Jungle Jinx True Ending | Jungle Jinx]] |
+ | | previous1 = [[Screech's Sprint 102 | Screech's Sprint 102%]] | ||
+ | | next1 = [[Jungle Jinx 102 | Jungle Jinx 102%]] | ||
}} | }} | ||
Difficulty: | Difficulty: | ||
Line 21: | Line 23: | ||
**Perfect throws can save up to 3 seconds, compared to sloppy throws. | **Perfect throws can save up to 3 seconds, compared to sloppy throws. | ||
*Getting hit by any type of smoke in round 3 will have Krool wait a few extra seconds before he continues the fight, so avoid it. | *Getting hit by any type of smoke in round 3 will have Krool wait a few extra seconds before he continues the fight, so avoid it. | ||
− | **You can get permanent "Blue Diddy" in this fight by team throwing over the blue smokes but intentionally getting hit with your primary Kong. Keep in mind this will waste | + | **You can get permanent "Blue Diddy" in this fight by team throwing over the blue smokes but intentionally getting hit with your primary Kong. Keep in mind this will waste 6 seconds, so avoid it on PB pace! |
*With Diddy, you can simply hold Y and left in the corner to avoid the entire final suction phase. | *With Diddy, you can simply hold Y and left in the corner to avoid the entire final suction phase. | ||
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===Backups=== | ===Backups=== |
Latest revision as of 04:35, 1 December 2019
Game | Donkey Kong Country 2 |
---|---|
World name | The Flying Krock |
Level name | K. Rool Duel |
Previous level | Screech's Sprint |
Next level | Jungle Jinx |
Previous level | Screech's Sprint 102% |
Next level | Jungle Jinx 102% |
Difficulty:
- Safe: 3/10
- Perfect Throws: Ultra Instinct/10
Any%
Sample
Complete Video Guide
Notes
- The only time saver in this fight is reducing the amount of time Krool stays in his suction animation.
- Perfect throws can save up to 3 seconds, compared to sloppy throws.
- Getting hit by any type of smoke in round 3 will have Krool wait a few extra seconds before he continues the fight, so avoid it.
- You can get permanent "Blue Diddy" in this fight by team throwing over the blue smokes but intentionally getting hit with your primary Kong. Keep in mind this will waste 6 seconds, so avoid it on PB pace!
- With Diddy, you can simply hold Y and left in the corner to avoid the entire final suction phase.
Backups
Notes
- This is what to do if you are purple Dixie at the final phase.