Difference between revisions of "Oil Drum Alley"
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===Damageless SJR Variations and Backups=== | ===Damageless SJR Variations and Backups=== | ||
{{#ev:youtube|2eyZBn46ycg||}} | {{#ev:youtube|2eyZBn46ycg||}} | ||
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+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''Damageless Kanis SJR Setup''' | ||
+ | <div class="mw-collapsible-content"> | ||
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+ | {{#ev:youtube|q3t-J_xraeo|560||https://www.youtube.com/watch?v=q3t-J_xraeo}} | ||
+ | Notes: | ||
+ | *You want to do an SJR setup where you don't take damage if you intend to go for the Antics SJR. | ||
+ | </div> | ||
+ | </div> | ||
===Optimal (no SJR/No Major Skips)=== | ===Optimal (no SJR/No Major Skips)=== | ||
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Notes: | Notes: | ||
*Check [[DKC1_Visuals | visual cues]] for more info | *Check [[DKC1_Visuals | visual cues]] for more info | ||
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Revision as of 21:22, 19 July 2020
Game | Donkey Kong Country |
---|---|
World name | Kremkroc Industries |
Level name | Oil Drum Alley |
Previous level | Really Gnawty Rampage |
Next level | Trick Track Trek |
Difficulty:
- Safe: 6/10
- Optimal (No SJR/No Major Skips): 10/10
- Optimal (SJR): 5/10
Contents
All Stages
Safe
Notes:
- This route skips some hard jumps and makes the oil drum section at the end much easier without sacrificing nearly as much time as waiting for the full cycle does.
- The oil drums on this stage only hurt you when the flame is fully out. When it's still moving in or out, it is safe to land on. As in Torchlight Trouble, they also don't hurt Diddy at any point if he lands on the edge.
- The double Gnawty roll at :13 is not an extendo; just follow the movements and hold down Y the whole time. A well-timed jump will get you into the barrel instantly.
- At :40, do a big bounce off the Kremling, and you'll land late enough on the oil drum to avoid getting hit.
Optimal (SJR)
Notes:
- If your setup is too fast, you'll only get a single burst effect when hitting the Kremling and hitting the frame will only net you a normal jumproll. To get the SJR, you need to delay more. Make sure you land a little past the pole in the background, and don't start running right until after you land.
- You have to do a precise left-right wiggle to hit the Grawty. It's very easy to wiggle too fast and then hit the wall or to wiggle too slow and miss it completely.
The cue to release B will be different depending on whether you hit the Gnawty. See below:
Damageless SJR Tutorial
Damageless SJR Variations and Backups
Damageless Kanis SJR Setup
Notes:
- You want to do an SJR setup where you don't take damage if you intend to go for the Antics SJR.
Optimal (no SJR/No Major Skips)
Notes:
- Arguably one of the hardest stages in the game.
- The extended roll at :31 saves 5 frames.
- It is possible to get over both barrels with 1 jump at :44, but it is frame perfect, and saves minimal time.
- You need to be at the correct height to jump through the middle of the oil drums; too high or low and you'll hit the flame and die.
5 FRAMES EXTENDO (NORMAL SPEED & HALF SPEED)
Notes:
- Check visual cues for more info