Difference between revisions of "Orang-utan Gang"
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*The extendo at :11 depends on where you start your roll. To execute it, you roll through the first 3 krems while holding Y, and if you see yourself go airborn after the 3rd krem, then you release Y before the 4th, then repress shortly after | *The extendo at :11 depends on where you start your roll. To execute it, you roll through the first 3 krems while holding Y, and if you see yourself go airborn after the 3rd krem, then you release Y before the 4th, then repress shortly after | ||
− | === | + | ===Jumproll=== |
{{#ev:youtube|rQCvIcLolnE|560||}} | {{#ev:youtube|rQCvIcLolnE|560||}} | ||
Notes: | Notes: |
Revision as of 23:49, 9 September 2020
Game | Donkey Kong Country |
---|---|
World name | Vine Valley |
Level name | Orang-utan Gang |
Previous level | Temple Tempest |
Next level | Clam City |
Difficulty:
- Jumproll no Mapwarp: 3/10
- Mapwarp: spoon/10
- No Major Skips: 4/10
All Stages
Level Preface
- All Stages currently uses the map warp in World 1 to skip the majority of Orang-utan Gang. After beating Temple Tempest, simply go to Funky's and travel back to World 1, then perform the warp. You do not need to leave Funky's barrel.
Mapwarp
Notes:
- Map Warp is 1 frame. You can mash A, B, X, Y, and Start (don't use Start). Use the corner in the video, as the other corners take you different places.
- The common method for mashing is to slide back-and-forth over all four face buttons rapidly. Make sure to press down firmly so that all buttons are pushed down far enough.
- If you prefer not to lose your runs in world 3, simply press 3 different face buttons quickly as you get close to the corner the mapwarp is done. Once you get the timing down, you should rarely get any more than first try.
- Dying in this stage loses a lot of time, so spend a bit practicing the last few seconds, as it is very frustrating to die here.
No Major Skips
Notes:
- Holding Y while entering this stage starts your roll automatically (Similar to 4-3)
- Getting the roll through the krem at :08 is very difficult, but if you get, good for you!!
- The extendo at :11 depends on where you start your roll. To execute it, you roll through the first 3 krems while holding Y, and if you see yourself go airborn after the 3rd krem, then you release Y before the 4th, then repress shortly after
Jumproll
Notes:
- If you have DK already, just swap before you leave the trees and make sure you get hit in the same spot.
- It's much easier to time by running from the right than waiting at the left.
- This jumproll wastes a lot of time if you fail. It's also easy to die while attempting it. Not recommended as anything but a backup strat.
- It is possible to run past the frame of the jumproll, making it impossible to get. To have a better chance, you'll need to start walking shortly before you hit the Klap Trap.
- About 10 seconds slower than mapwarp