Difference between revisions of "Demolition Drain-Pipe"
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Difficulty: | Difficulty: | ||
− | *Optimal: | + | *Safe: 3/10 |
− | * | + | *Optimal: 4/10 |
+ | *Optimal alternative: 6/10 | ||
==Any%== | ==Any%== | ||
+ | ===Safe=== | ||
+ | {{#ev:youtube|GVE8Nilecr0|560||http://www.youtube.com/watch?v=GVE8Nilecr0}} | ||
+ | '''Notes''' | ||
+ | *You generally want to avoid using any of the overhead tracks as they're are slower unless you're doing the optimal route below which only saves time in certain spots. | ||
+ | *If you feel you need to, grab the DK barrel right after the halfway. | ||
+ | *If the beetle at 26s kills you do a jump before him to avoid this. | ||
+ | |||
===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|V-gfdI7icCA|560||https://www.youtube.com/watch?v=V-gfdI7icCA}} |
− | Notes | + | '''Notes''' |
− | * | + | *You want to skip the DK Barrel after the halfway so you remain solo Dixie up until Low-G Labyrinth. |
− | * | + | *Jumping up slopes will save you time. |
+ | *This route uses some of the overhead tracks to help you gain speed. | ||
+ | *For a more detailed explanation check out [https://www.twitch.tv/claude/v/61867821 Claude's video]. | ||
+ | |||
+ | [[Category:Demolition Drain-Pipe]] | ||
+ | [[Category:Mekanos]] | ||
− | == | + | ===Optimal alternative=== |
− | |||
− | |||
− | |||
− | |||
+ | {{#ev:youtube|N-XtRFZyARY|560||https://www.youtube.com/watch?v=N-XtRFZyARY}} | ||
− | + | '''Notes''' | |
− | + | ||
+ | *The jump at 0:47 is risky. If you decide not to go for it, jump on that bee from a closer position. | ||
+ | *MS Paint Tutorial: https://drive.google.com/file/d/17ru9dRfDrEaU6N0PJQqBRcFa78NJpQ8v/view?usp=sharing |
Latest revision as of 19:39, 20 February 2022
Game | Donkey Kong Country 3 |
---|---|
World name | Mekanos |
Level name | Demolition Drain-Pipe |
Previous level | Fire-Ball Frenzy |
Next level | Ripsaw Rage |
Difficulty:
- Safe: 3/10
- Optimal: 4/10
- Optimal alternative: 6/10
Contents
Any%
Safe
Notes
- You generally want to avoid using any of the overhead tracks as they're are slower unless you're doing the optimal route below which only saves time in certain spots.
- If you feel you need to, grab the DK barrel right after the halfway.
- If the beetle at 26s kills you do a jump before him to avoid this.
Optimal
Notes
- You want to skip the DK Barrel after the halfway so you remain solo Dixie up until Low-G Labyrinth.
- Jumping up slopes will save you time.
- This route uses some of the overhead tracks to help you gain speed.
- For a more detailed explanation check out Claude's video.
Optimal alternative
Notes
- The jump at 0:47 is risky. If you decide not to go for it, jump on that bee from a closer position.
- MS Paint Tutorial: https://drive.google.com/file/d/17ru9dRfDrEaU6N0PJQqBRcFa78NJpQ8v/view?usp=sharing