Difference between revisions of "Arich's Ambush"
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*Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg | *Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg | ||
*It can help to slide backwards as Kiddy is picking up the barrel | *It can help to slide backwards as Kiddy is picking up the barrel | ||
− | *Position Kiddy on the middle of the branch, quickly turn and throw upwards (see cue video) | + | *Position Kiddy on the middle of the branch, quickly turn and throw upwards (see cue video below) |
3rd Hit | 3rd Hit |
Revision as of 00:16, 4 June 2022
Game | Donkey Kong Country 3 |
---|---|
World name | Kremwood Forest |
Level name | Bobbing Barrel Brawl |
Previous level |
Bobbing Barrel Brawl Bobbing Barrel Brawl 103 Bobbing Barrel Brawl Warpless |
Next level |
Fire-Ball Frenzy Fire-Ball Frenzy 103 Kremwood Forest to Krematoa |
Difficulty:
- Safe: 2/10
- Optimal: 9/10
- Optimal alternative: 10/10
Any%
Safe
Notes:
- Don't forget to drop the barrel on the ground for Arich's last pattern (holding B -> Hold Down -> Release B)
Optimal
Notes:
- To properly achieve hits on Arich you'll want to fall straight down off the platform above so you won't clash your barrel with legs.
- For the second hit you'll need to jump after falling to land the hit properly on Arich.
- For the third and fourth hits you won't need to jump out of your fall but just fall and throw before landing.
- Grabbing the patch from underneath is the most optimal, to achieve this it's best to try and jump during the sound of him falling.
- Arich tends to have irregular patterns at times even with similar or same movement, so you'll have to adjust how you throw but sometimes you can't help the inevitable World 2 reset with this boss.
- to land hits 3 and 4 consistently drop straight down as normal. Start barrel throw as soon as Kiddies bottom hand crosses the boundary of the tree branch indicated
Optimal alternative
Notes:
Saves about 2 seconds over optimal Arich, but very risky
1st Hit
- Hold B while entering the level to buffer a jump
- Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg
- It can help to slide backwards as Kiddy is picking up the barrel
- Position Kiddy on the middle of the branch, quickly turn and throw upwards (see cue video below)
3rd Hit
- Arich's position will vary slightly depending on the 2nd hit and team throw
- If the 3rd hit is missed, adjust accordingly for the 2nd chance
Dixie backup
Notes:
- By doing that little hover at the top Arich will be baited into dropping down and instantly coming back up ending his spit ball phase.
- This is meant as a backup for when you lose kiddie but don't want to reset.