Difference between revisions of "Arich's Ambush"
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*Safe: 2/10 | *Safe: 2/10 | ||
*Optimal: 9/10 | *Optimal: 9/10 | ||
+ | *Optimal variation: 7/10 | ||
*Optimal alternative: 10/10 | *Optimal alternative: 10/10 | ||
Line 16: | Line 17: | ||
{{#ev:youtube|3zLqBqzv3iI|560||http://www.youtube.com/watch?v=3zLqBqzv3iI}} | {{#ev:youtube|3zLqBqzv3iI|560||http://www.youtube.com/watch?v=3zLqBqzv3iI}} | ||
Notes: | Notes: | ||
− | *Don't forget to drop the barrel on the ground for Arich's last pattern (holding | + | *Don't forget to drop the barrel on the ground for Arich's last pattern (holding Y -> Hold Down -> Release Y) |
===Optimal=== | ===Optimal=== | ||
Line 32: | Line 33: | ||
File:Arich 2.jpg|Almost to release point | File:Arich 2.jpg|Almost to release point | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===Optimal variation=== | ||
+ | {{#ev:youtube|n8kBSHKGC6U|560||https://www.youtube.com/watch?v=n8kBSHKGC6U}} | ||
+ | Notes: | ||
+ | |||
+ | *This variation is barely slower than optimal, but can be more safe / consistent | ||
+ | *Falling immediately, before the barrel is fully picked up, causes Kiddy to drop in this way | ||
+ | **2nd hit - Drop to the lower branch | ||
+ | **3rd hit - Drop to the floor | ||
===Optimal alternative=== | ===Optimal alternative=== | ||
Line 37: | Line 47: | ||
Notes: | Notes: | ||
− | Saves about 2 seconds over Optimal but very risky, especially the 3rd hit | + | Saves about 2 seconds over Optimal but is very risky, especially the 3rd hit. Be prepared to potentially reset or switch to a Dixie backup |
1st Hit | 1st Hit | ||
*Hold B while entering the level to buffer a jump | *Hold B while entering the level to buffer a jump | ||
*Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg | *Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg | ||
− | * | + | **This jump is precise and Kiddy may take damage |
+ | *Pick up the barrel and quickly slide right and jump off | ||
*Position Kiddy on the middle of the branch, quickly turn and throw upwards | *Position Kiddy on the middle of the branch, quickly turn and throw upwards | ||
**(see cue video below) | **(see cue video below) | ||
3rd Hit | 3rd Hit | ||
− | * | + | *Arich and Kiddy’s position will vary slightly depending on the 2nd hit and team-throw |
− | **Because of this, try to attack Arich for the 2nd time and team throw as consistently as possible | + | **Because of this, try to attack Arich for the 2nd time and team-throw as consistently as possible |
− | *If the 3rd hit is missed, adjust accordingly for | + | *If the 3rd hit is missed, adjust accordingly for another chance |
**If the barrel breaks on Arich's legs - move left | **If the barrel breaks on Arich's legs - move left | ||
**If the barrel breaks on Arich's face - move right | **If the barrel breaks on Arich's face - move right | ||
Line 63: | Line 74: | ||
*Short hop | *Short hop | ||
*Full hop | *Full hop | ||
− | *At the | + | *At the full hop’s peak - turn and immediately throw |
**After this, the fight continues as normal | **After this, the fight continues as normal | ||
Latest revision as of 03:16, 16 December 2022
Game | Donkey Kong Country 3 |
---|---|
World name | Kremwood Forest |
Level name | Bobbing Barrel Brawl |
Previous level |
Bobbing Barrel Brawl Bobbing Barrel Brawl 103 Bobbing Barrel Brawl Warpless |
Next level |
Fire-Ball Frenzy Fire-Ball Frenzy 103 Kremwood Forest to Krematoa |
Difficulty:
- Safe: 2/10
- Optimal: 9/10
- Optimal variation: 7/10
- Optimal alternative: 10/10
Any%
Safe
Notes:
- Don't forget to drop the barrel on the ground for Arich's last pattern (holding Y -> Hold Down -> Release Y)
Optimal
Notes:
- To properly achieve hits on Arich you'll want to fall straight down off the platform above so you won't clash your barrel with legs.
- For the second hit you'll need to jump after falling to land the hit properly on Arich.
- For the third and fourth hits you won't need to jump out of your fall but just fall and throw before landing.
- Grabbing the patch from underneath is the most optimal, to achieve this it's best to try and jump during the sound of him falling.
- Arich tends to have irregular patterns at times even with similar or same movement, so you'll have to adjust how you throw but sometimes you can't help the inevitable World 2 reset with this boss.
- to land hits 3 and 4 consistently drop straight down as normal. Start barrel throw as soon as Kiddies bottom hand crosses the boundary of the tree branch indicated
Optimal variation
Notes:
- This variation is barely slower than optimal, but can be more safe / consistent
- Falling immediately, before the barrel is fully picked up, causes Kiddy to drop in this way
- 2nd hit - Drop to the lower branch
- 3rd hit - Drop to the floor
Optimal alternative
Notes:
Saves about 2 seconds over Optimal but is very risky, especially the 3rd hit. Be prepared to potentially reset or switch to a Dixie backup
1st Hit
- Hold B while entering the level to buffer a jump
- Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg
- This jump is precise and Kiddy may take damage
- Pick up the barrel and quickly slide right and jump off
- Position Kiddy on the middle of the branch, quickly turn and throw upwards
- (see cue video below)
3rd Hit
- Arich and Kiddy’s position will vary slightly depending on the 2nd hit and team-throw
- Because of this, try to attack Arich for the 2nd time and team-throw as consistently as possible
- If the 3rd hit is missed, adjust accordingly for another chance
- If the barrel breaks on Arich's legs - move left
- If the barrel breaks on Arich's face - move right
1st Hit Cue
1st Hit Backup
Notes:
- Hug the right wall
- Short hop
- Full hop
- At the full hop’s peak - turn and immediately throw
- After this, the fight continues as normal
Dixie backup
Notes:
- By doing that little hover at the top Arich will be baited into dropping down and instantly coming back up ending his spit ball phase.
- This is meant as a backup for when you lose kiddie but don't want to reset.