Difference between revisions of "Topsail Trouble"
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'''If you fail the omega u can shorthop up instead''' | '''If you fail the omega u can shorthop up instead''' | ||
{{#ev:youtube|yFwwZSbCbWI|560||https://youtu.be/yFwwZSbCbWI}} | {{#ev:youtube|yFwwZSbCbWI|560||https://youtu.be/yFwwZSbCbWI}} | ||
− | *Luke Topsail does not work with this setup | + | *Luke Topsail does not work with this setup |
*Jumping by the beetle is used to time your fall. You must fall down as the beetle gets up as this will affect the ids. | *Jumping by the beetle is used to time your fall. You must fall down as the beetle gets up as this will affect the ids. | ||
− | * | + | *Not reall |
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Revision as of 21:30, 19 January 2023
Game | Donkey Kong Country 2 |
---|---|
World name | Gangplank Galleon |
Level name | Topsail Trouble |
Previous level | Lockjaw's Locker |
Next level | Krow's Nest |
Difficulty:
- Safe: 2/10
- Optimal: 7/10
- Optimal Alternative 8/10
Contents
Any%
The wrong warp route is intended for players who have some experience running the game already. Do not try if this is your first attempt.
DON'T YOU EVEN FUCKING DARE
Safe
Notes
Optimal
Notes
- This trick saves the most time out of all World 1 tricks, at ~4s.
- Aim for a fast beetle clash in order to avoid Dixie's throwing animation. A slow clash is a bigger time sink than it seems.
- Do not walk to the right to line yourself up for the throw at the end. Do it as you fall.
WRONG WARP TUTORIAL
- The first trick uses Rattly's True Double Jump.
- TDJ timing is 3 frames; you want to press Y+A+B roughly when the red star is fully white.
- If Rattly does a normal jump on land, you have pressed A+B too late.
- If Rattly starts charging, you have pressed A+B too early.
- TDJ timing is 3 frames; you want to press Y+A+B roughly when the red star is fully white.
- Rattly must land on top of the platform; he must not fall!
- See backup video below if he does fall.
- Beetle Clashing on slopes is different than normal clashing. It must be done while in the air.
- If you made it this far, the throw is also tighter than the one in Mainbrace Mayhem.
- To time the throw, do a short hop (quickly tap b), and the second you see dixie start falling from her hop, throw left.
- Where you throw the invisible barrel in respect to your vertical height can make or break the ' Wrong Warp!
- Invisible Barrel
Optimal Alternative (Lukesail)
Notes
- This is a faster version of the normal Topsail wrong warp saving about 0.7
- Jumping into the beetle facing left is roughly the same as jumping into it to the right, utilizing a full jump into it.
Optimal Alternative Alternative (Crypton Clash)
Notes
- Same deal as Lukesail, but instead of jumping to the beetle, you just walk. This makes it easier to execute.
- Your walk and jump speed are the same, so doing this loses no time over the other strat.
BACKUPS
If you throw too high (shoutouts)
If you throw too low
- Try to not scroll the camera. if the warp goes off-screen it will despawn and u won't be able to get it.
If you drop Rattly
- Luke Topsail still works!
- Normal Topsail: After beetle clash, remain facing right and wait for the beetle to flip over before dropping down.
If you fail the omega u can shorthop up instead
- Luke Topsail does not work with this setup
- Jumping by the beetle is used to time your fall. You must fall down as the beetle gets up as this will affect the ids.
- Not reall