Difference between revisions of "Toxic Tower"
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Revision as of 17:49, 24 July 2015
Game | Donkey Kong Country 2 |
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World name | K.Rool's Keep |
Level name | Toxic Tower |
Previous level | Chain Link Chamber |
Next level | Stronghold Showdown |
Difficulty:
- Safe: 5/10
- Optimal: 12/10
- Juice: 8/10
Any%
Safe
- Only a couple damage boosts and that's it. Be careful not to die to the bee at 0:46, as you only have 1 Kong.
- Squitter Instant Platforms
Optimal
Additions
- This will ignore Rattly, and only focus on the Squawks and Squitter section (see below for other Rattly routes).
- At 0:54, damage boost through the bee instead of taking the secret path.
- At 1:00, fly past the bee instead of waiting for its cycle. This is dangerous if you are not confident in your movement, as you should only have 1 Kong.
- Do the same for the 4th bee of this section.
- At 1:12, keep your momentum while killing the first 2 bees. This allows you to fly over the final 2 bees of the stage.
- Finally, only use 3 webs for the Squitter section.
Rattly
Juice SHDJs
Notes
- This is a great route to learn this level, as it only uses Short Hop Double Jumps.
- At 0:27, you need a perfect SHDJ to reach the barrel.
- Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.
DBJ TDJs
Additions
- The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
- At 0:20 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
- At 0:28 is a True Double Jump (Saves ~.2s over SHDJ).
- At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
Optimal
Additions
- Only two jumps are added over the previous Rattly route, and they are right at the beginning.
- Perform two Omega Double Jumps in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route).
- You will need to hit the wall to allow Rattly to do the first one.