Difference between revisions of "Klobber Karnage"
m |
m |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 12: | Line 12: | ||
{{#ev:youtube|d3zNM1gr_1w|560||http://www.youtube.com/watch?v=d3zNM1gr_1w}} | {{#ev:youtube|d3zNM1gr_1w|560||http://www.youtube.com/watch?v=d3zNM1gr_1w}} | ||
+ | *This video is outdated and I recommend you watch the True Ending video instead, except instead of doing what the True Ending video does, go into the bonus at the end. | ||
+ | |||
+ | ==True Ending== | ||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|twx9-uRcjJ8|560||https://www.youtube.com/watch?v=twx9-uRcjJ8}} | ||
+ | Notes: | ||
+ | *See Dna's breakdown of the invis setups below | ||
+ | *Since optimal mudhole in True Ending ends with Diddy, swap to Dixie right away. | ||
====More Strats==== | ====More Strats==== | ||
{{#ev:youtube|VWodTRGV8Ys|560||https://youtu.be/VWodTRGV8Ys}} | {{#ev:youtube|VWodTRGV8Ys|560||https://youtu.be/VWodTRGV8Ys}} | ||
+ | *You can grab the invis at any point where the barrels are rolling through each other, just make sure you're not early or late. | ||
+ | **1st Invis | ||
+ | *Avoid going too far left while performing the setup as this'll cause the tnt klobber to explode at the end. | ||
+ | *Avoid putting the tnt klobber too far right as you will agro the other tnt klobber. | ||
+ | *Find visual cues you're comfortable with as this'll greatly improve the consistency. | ||
+ | **2nd Invis | ||
+ | *After bouncing on the klobber u want to do the right-left wiggle in the video to setup the ids correctly | ||
+ | *This bounce on the klobber has to be a tiny one, tap b to jump and don't hold B for the bounce itself. | ||
+ | *If you fire the barrel but the ids were incorrect this will lead to death. | ||
+ | *To tell if you got the correct ids you can fire into the first rotating barrel a bit further away to check your shot speed. | ||
+ | |||
*[https://dkcspeedruns.com/Tricks#Klobber_Invis_Grab_aka_.22The_Jumproll.22 Klobber Grabbing] | *[https://dkcspeedruns.com/Tricks#Klobber_Invis_Grab_aka_.22The_Jumproll.22 Klobber Grabbing] | ||
*[https://twitter.com/typetsuki/status/830456720384094208 alt setup for first invis] | *[https://twitter.com/typetsuki/status/830456720384094208 alt setup for first invis] | ||
[[Category:The Lost World]] | [[Category:The Lost World]] | ||
[[Category:Level]] | [[Category:Level]] |
Latest revision as of 19:22, 10 September 2019
Game | Donkey Kong Country 2 |
---|---|
World name | The Lost World |
Level name | Klobber Karnage |
Previous level | Black Ice Battle |
Next level | Fiery Furnace |
Difficulty: 8/10
Contents
102%
- This video is outdated and I recommend you watch the True Ending video instead, except instead of doing what the True Ending video does, go into the bonus at the end.
True Ending
Optimal
Notes:
- See Dna's breakdown of the invis setups below
- Since optimal mudhole in True Ending ends with Diddy, swap to Dixie right away.
More Strats
- You can grab the invis at any point where the barrels are rolling through each other, just make sure you're not early or late.
- 1st Invis
- Avoid going too far left while performing the setup as this'll cause the tnt klobber to explode at the end.
- Avoid putting the tnt klobber too far right as you will agro the other tnt klobber.
- Find visual cues you're comfortable with as this'll greatly improve the consistency.
- 2nd Invis
- After bouncing on the klobber u want to do the right-left wiggle in the video to setup the ids correctly
- This bounce on the klobber has to be a tiny one, tap b to jump and don't hold B for the bounce itself.
- If you fire the barrel but the ids were incorrect this will lead to death.
- To tell if you got the correct ids you can fire into the first rotating barrel a bit further away to check your shot speed.