Difference between revisions of "DKC3 W2 Warpless"
Cryptonberry (talk | contribs) (Created page with "{{Infobox world | image = W2Warpless.png | caption = | game = Donkey Kong Country 3 | world_name = Kremwood Forest | optimal_time = ? | previous = DKC3 W1 Warpless | next...") |
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==Barrel Shield Bust-Up== | ==Barrel Shield Bust-Up== | ||
− | {{#ev:youtube| | + | ===No zips=== |
+ | {{#ev:youtube|NR_49qmc9qg|560||https://youtu.be/NR_49qmc9qg}} | ||
'''Notes''' | '''Notes''' | ||
− | *Basically the same first half as Warps up to the warp barrel, then need to hesitate a little on the two ropes afterward (before the checkpoint) | + | *Basically the same first half as Warps up to the warp barrel, then you need to hesitate a little on the two ropes afterward (before the checkpoint). |
− | * | + | *The rope jump at 0:59 is performed to avoid getting hit when jumping off the rope at 1:01. |
− | * | + | |
+ | <!-- Not visible yet because I will add more explanation/visual cues for the zips. | ||
+ | |||
+ | ===Zips=== | ||
+ | {{#ev:youtube|YX3cRiZalG0|560||https://youtu.be/YX3cRiZalG0}} | ||
+ | '''Notes''' | ||
+ | *Making it in front of the monkeys at 0:20 is very precise, for easier alternatives, check the video below. | ||
+ | *Try to replicate the movement around 0:34 to have the rats and monkeys spawned in such a way you can safely perform a team throw without Dixie getting hit. | ||
+ | *Making it in front of the monkeys at 0:45 is not nearly as tight as 0:20, but requires some off screen movement. | ||
+ | *The rope jump at 0:53 is performed to avoid getting hit when jumping off the rope at 0:56. | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''ALTERNATIVES''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|H4o55z2-G-0|560||https://youtu.be/H4o55z2-G-0}} | ||
+ | '''Notes''' | ||
+ | *Doing a rope jump makes it easier to make it in front of the acorns, while being only slightly slower. | ||
+ | *Opting out of making it in front of the acorns is recommended if you can't do it consistently. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''VISUAL CUES FOR THE ZIPS''' | ||
+ | To be added | ||
+ | </div> | ||
+ | |||
+ | --> | ||
==Riverside Race== | ==Riverside Race== | ||
Line 23: | Line 49: | ||
==Squeals on Wheels== | ==Squeals on Wheels== | ||
+ | ===Japanese 1.0=== | ||
+ | {{#ev:youtube|lT_2QYuNSbg|560||https://youtu.be/lT_2QYuNSbg}} | ||
+ | '''Notes''' | ||
+ | *Only works on the Japanese 1.0 version of the game. | ||
+ | *The swap to Dixie is performed to have Kiddy in front for Springin' Spiders. | ||
+ | |||
===Any Version=== | ===Any Version=== | ||
{{#ev:youtube|oAlToU7PIAQ|560||https://www.youtube.com/watch?v=oAlToU7PIAQ}} | {{#ev:youtube|oAlToU7PIAQ|560||https://www.youtube.com/watch?v=oAlToU7PIAQ}} | ||
'''Notes''' | '''Notes''' | ||
− | * | + | *Works on any version of the game. |
− | *You also want the Kong barrel to pop in this stage so you can execute the next stage optimally | + | *You also want the Kong barrel to pop in this stage so you can execute the next stage optimally. |
− | *Make sure you keep the Sneek on camera during its trek on the floor, else it will despawn back to its original location | + | *Make sure you keep the Sneek on camera during its trek on the floor, else it will despawn back to its original location. |
− | *If you pick up the Kong barrel early, make sure not to carry it too close to the doorway in the beginning - it can break on the steel that's left over at the top | + | *If you pick up the Kong barrel early, make sure not to carry it too close to the doorway in the beginning - it can break on the steel that's left over at the top. |
− | *It saves frames to have Kiddy positioned farther away from the door so that you don't bounce off the Sneek as you pass through | + | *It saves frames to have Kiddy positioned farther away from the door so that you don't bounce off the Sneek as you pass through. |
− | * | + | *No fully consistent setup is known as of yet. |
− | * | + | |
+ | ==Springin' Spiders== | ||
+ | {{#ev:youtube|QrExckoDY_s|560||https://youtu.be/QrExckoDY_s}} | ||
+ | '''Notes''' | ||
+ | *You'll want to have Kiddy in front for this level, as Dixie often has a delay after landing on a higher platform. | ||
+ | *If you have Dixie in front, swap at the beginning or break the first DK barrel and swap. | ||
+ | *Not a lot that requires explaining here, just a bunch of jumps (some much tighter than others). | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''ALTERNATIVE STRATEGY''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|Wo72JNnvrG4|560||https://youtu.be/Wo72JNnvrG4}} | ||
+ | '''Notes''' | ||
+ | *To be able to jump over the bee, you have to despawn it by facing right on the spider. | ||
+ | </div> | ||
+ | </div> | ||
− | == | + | ==Bobbing Barrel Brawl== |
− | {{#ev:youtube| | + | {{#ev:youtube|G_TX5i2tw3g|560||https://youtu.be/G_TX5i2tw3g}} |
'''Notes''' | '''Notes''' | ||
− | * | + | *For an alternative Ellie skip check the video below. |
− | * | + | *To get the roll under the bee at 0:26, you have to water bounce against the edge of the water. If you don't get this bounce, check the video below for alternatives. |
+ | *To get the second water bounce at 0:42, you have to hold left for a little while before landing on the water. | ||
+ | *To land on the barrel at 0:52 (or get a second water bounce) you have to hold left before landing. | ||
− | == | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> |
− | {{#ev:youtube| | + | '''ALTERNATIVES''' |
+ | <div class="mw-collapsible-content">{{#ev:youtube|8Tu6c3ldrE8|560||https://youtu.be/8Tu6c3ldrE8}} | ||
'''Notes''' | '''Notes''' | ||
− | * | + | *Start the jump and team throw off the barrel when the "DK" on the barrel is about 75% underwater. |
− | * | + | *For a full tutorial on the alternative Ellie skip, using a slightly different setup, check [https://www.youtube.com/watch?v=UjI0qFUlq48 this video by Glan]. |
− | + | *Jumping between the bees after the water bounce is very tight with Kiddy. Make sure the D-pad is neutral until the bee has been killed. | |
+ | </div> | ||
+ | </div> |
Latest revision as of 19:43, 3 June 2019
Game | Donkey Kong Country 3 |
---|---|
World name | Kremwood Forest |
Optimal time | ? |
Previous world | DKC3 W1 Warpless |
Contents
Barrel Shield Bust-Up
No zips
Notes
- Basically the same first half as Warps up to the warp barrel, then you need to hesitate a little on the two ropes afterward (before the checkpoint).
- The rope jump at 0:59 is performed to avoid getting hit when jumping off the rope at 1:01.
Riverside Race
Notes
- Cleanly grabbing the invincibility barrel can be tougher than it looks
- Bonus barrel path should yield better results than the water
Squeals on Wheels
Japanese 1.0
Notes
- Only works on the Japanese 1.0 version of the game.
- The swap to Dixie is performed to have Kiddy in front for Springin' Spiders.
Any Version
Notes
- Works on any version of the game.
- You also want the Kong barrel to pop in this stage so you can execute the next stage optimally.
- Make sure you keep the Sneek on camera during its trek on the floor, else it will despawn back to its original location.
- If you pick up the Kong barrel early, make sure not to carry it too close to the doorway in the beginning - it can break on the steel that's left over at the top.
- It saves frames to have Kiddy positioned farther away from the door so that you don't bounce off the Sneek as you pass through.
- No fully consistent setup is known as of yet.
Springin' Spiders
Notes
- You'll want to have Kiddy in front for this level, as Dixie often has a delay after landing on a higher platform.
- If you have Dixie in front, swap at the beginning or break the first DK barrel and swap.
- Not a lot that requires explaining here, just a bunch of jumps (some much tighter than others).
ALTERNATIVE STRATEGY
Notes
- To be able to jump over the bee, you have to despawn it by facing right on the spider.
Bobbing Barrel Brawl
Notes
- For an alternative Ellie skip check the video below.
- To get the roll under the bee at 0:26, you have to water bounce against the edge of the water. If you don't get this bounce, check the video below for alternatives.
- To get the second water bounce at 0:42, you have to hold left for a little while before landing on the water.
- To land on the barrel at 0:52 (or get a second water bounce) you have to hold left before landing.
ALTERNATIVES
Notes
- Start the jump and team throw off the barrel when the "DK" on the barrel is about 75% underwater.
- For a full tutorial on the alternative Ellie skip, using a slightly different setup, check this video by Glan.
- Jumping between the bees after the water bounce is very tight with Kiddy. Make sure the D-pad is neutral until the bee has been killed.