Difference between revisions of "Kannon's Klaim"
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===Optimal=== {{#ev:youtube|ssm_6yERjrM|560||http://www.youtube.com/watch?v=ssm_6yERjrM}} | ===Optimal=== {{#ev:youtube|ssm_6yERjrM|560||http://www.youtube.com/watch?v=ssm_6yERjrM}} | ||
'''Notes''' | '''Notes''' | ||
− | *[http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi Team Throw Super Jump] (This one saves | + | *[http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi Team Throw Super Jump] (This one saves 2.5-3s). |
*Off-[http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping Goal swapping] | *Off-[http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping Goal swapping] | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:750px"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:750px"> |
Revision as of 01:05, 29 May 2014
Game | Donkey Kong Country 2 |
---|---|
World name | Crocodile Cauldron |
Level name | Kannon's Klaim |
Previous level | Hot-Head Hop |
Next level | Lava Lagoon |
Difficulty:
- Safe: 0/10
- Optimal: 5/10
Any%
===Safe===
===Optimal===
Notes
- Team Throw Super Jump (This one saves 2.5-3s).
- Off-Goal swapping
TEAM THROW SUPER JUMP TUTORIAL
- While on the ground, team-up with Dixie.
- Jump up so that Diddy is right next to the hook.
- At the peak of Diddy's jump, throw Dixie.
- The recoil from the throw will place Diddy on the hook.
- If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook.
- Right when Dixie hits the Kannon and begins traveling back to Diddy, jump.
- You want to immediately press and hold jump again before Dixie gets back to Diddy.
- The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel.
- If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw.
- If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
- If your height is really not enough, even the second throw will hit nothing.
- If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
- The way the camera pans affects the loading of the warp barrel, but not too much is known about that.
- Done!
- As a recap, the inputs are:
- A (team-up)
- B (jump to the right of the hook)
- Y (throw Dixie at the Kannon)
- B (jump off the hook as Dixie hits the Kannon and begins tracking back)
- B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be, and you typically want to press and hold B to maximize height)