Difference between revisions of "Swoopy Salvo"
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*To get the zips, team throw upwards, have a Swoopy interrupt your team throw and hold left/right. | *To get the zips, team throw upwards, have a Swoopy interrupt your team throw and hold left/right. | ||
*Sometimes the team throw for the 1st zip is eaten by the tree. In this case, let the Swoopy fly over you and try to zip off the next Swoopy. | *Sometimes the team throw for the 1st zip is eaten by the tree. In this case, let the Swoopy fly over you and try to zip off the next Swoopy. | ||
− | *At 0:57 stay | + | *At 0:57 stay on the right side of the branch to make the 2nd Swoopy fly to the left earlier. |
*For a safer version of the 2nd zip, wait until the first Swoopy is past you and zip off the second Swoopy, giving you more time to prepare the team throw. | *For a safer version of the 2nd zip, wait until the first Swoopy is past you and zip off the second Swoopy, giving you more time to prepare the team throw. | ||
Latest revision as of 08:29, 2 June 2019
Game | Donkey Kong Country 3 |
---|---|
World name | Krematoa |
Level name | Swoopy Salvo |
Previous level | Tyrant Twin Tussle |
Next level | Rocket Rush |
Difficulty:
- 103%: 10/10
- Beat Krematoa no zips: 9/10
- Beat Krematoa zips: 10/10
Contents
103%
Notes:
- Bear coins count: 53
- This stage sucks, plain and sample. Enjoy.
Beat Krematoa
No zips
Notes:
- Way too much relevant information to be covered here - check out the video's notes instead if you want to know all the fine details
- If GDQ jump was succesfully performed in Tyrant Twin Tussle, you start with 2 Kongs, with Dixie in front, and have to take damage somewhere.
- Probably the toughest stage to execute completely properly in the category
Zips
Notes:
- The damage taken at 0:34 was intentional to have Kiddy in front for the 2nd half of the stage.
- If GDQ jump was not performed in Tyrant Twin Tussle, you start with solo Kiddy, and cannot take damage in the Squawks section.
- To get the zips, team throw upwards, have a Swoopy interrupt your team throw and hold left/right.
- Sometimes the team throw for the 1st zip is eaten by the tree. In this case, let the Swoopy fly over you and try to zip off the next Swoopy.
- At 0:57 stay on the right side of the branch to make the 2nd Swoopy fly to the left earlier.
- For a safer version of the 2nd zip, wait until the first Swoopy is past you and zip off the second Swoopy, giving you more time to prepare the team throw.
FASTER 1ST ZIP
- To be able to perform the fast zip, you have to do a rope jump as seen at 0:02 in the video.