Difference between revisions of "Gusty Glade"
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*Tap left around above the bush to correctly position yourself and not hit the target. Don't tap left for too long/early or you'll hit the bee. Timing may differ depending how long you initially held Right. | *Tap left around above the bush to correctly position yourself and not hit the target. Don't tap left for too long/early or you'll hit the bee. Timing may differ depending how long you initially held Right. | ||
*Instantly swap. | *Instantly swap. | ||
− | *This saves about ~0. | + | *This saves about ~0.2s compared to a completely optimal normal swap method. |
</div> | </div> | ||
</div> | </div> |
Revision as of 10:44, 11 December 2016
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Gusty Glade |
Previous level | Haunted Hall |
Next level | Parrot Chute Panic |
Difficulty:
- Safe: 4/10
- Optimal: 6/10
Any%
Safe
Notes
- The wind can be used to your advantage in this level. An example being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push onto the platform.
Optimal
Additions
- At 0:07, do not grab the chest before starting your roll (Saves ~.25s).
- At 0:14, roll over the pillars, instead of jumping on all of them. This is deceptively hard since the edges of the pillars can eat your rolls.
- At 0:28 is the Rolly Roll. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s).
- On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving.
- Note that if you get stuck on the hook just before, you will come in too late on the Kutlass cycle and might fall on him.
- At 0:41, do not switch to Dixie for the final glide. Instead, team throw her into the barrel, allowing you to finish the stage with Diddy and to perform a Goal Swap (Saves over 1s).
- Note that the goal swap won't work without team throwing into the barrel.
MORE STRATS
- Kipples Chestless can save minimal time if you pull it off optimally.
- With good jumps and wind usage, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
- The pillars can be done in various ways, all being the same speed.
CRYPTON SWAP
- You only have to hold Right long enough to get over the bee. Letting go of Right before Diddy reaches the branch is a good visual cue.
- Tap left around above the bush to correctly position yourself and not hit the target. Don't tap left for too long/early or you'll hit the bee. Timing may differ depending how long you initially held Right.
- Instantly swap.
- This saves about ~0.2s compared to a completely optimal normal swap method.