Haunted Hall
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Haunted Hall |
Previous level | Ghostly Grove |
Next level | Gusty Glade |
Difficulty:
- Optimal: 4/10
- Optimal Alternative: Albert Einstein/10
Any%
Optimal
Notes
- Jump up all upwards slopes, no matter the size.
- Jumping down small slopes will lose you time, only aim to jump down large slopes.
- Jumping on flat ground loses time, with some exceptions.
- Jumping into the transition doors also saves minimal frames. Aim as high as you can.
- These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route.
- Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there is one bee in the J version).
Optimal Alternative (TAS Route)
Notes
- Carefully follow precisely where the video jumps and the size of these jumps. This may seem like a lot to take in, but every jump adds up.
- Failing to follow exactly this will cause you to lose time instead of save.
- Nearly every jump has a visual cue at a railroad tie or wooden post (or shortly after one, in a few cases).
- This route is difficult to learn/memorize, but saves ~1.1 over the "optimal" route above.
- However, it only saves ~0.7 over Djeez's Haunted.
- This could be ~0.1 faster on J (see safe route above at 1:15; the section where there is one bee instead of two).