Bramble Blast
Game | Donkey Kong Country 2 |
---|---|
World name | Krem Quay |
Level name | Bramble Blast |
Previous level | Slime Climb |
Next level | Kudgel's Kontest |
Difficulty:
- Optimal Route: 8/10 (purely from Vine Clip)
- Standard Route: 3/10
Any%
Optimal Route:
Twig's Tutorial:
Riz (various vine clips and recovery methods)
102%
Vine Clip Tutorial
- This is where you want to land from launching from the up barrel
- Notice that this dot triggers the Green Monster (GM) to load
- So the idea is, from landing on the platform, start a cartwheel roll, and once Diddy is right on the dot, cancel your cartwheel into a team-up
- The goal is to do a Team Throw Super Jump into a specific location in the bramble where you can team throw
- In order to maximize your vertical distance, you want Dixie to hit the GM immediately as it's loaded on the screen
- The more of the GM that's on the screen, the harder it is to get maximum height from the super jump
- Throw Dixie and hold Y+B and Up-Left
- As your traveling upwards, you want to aim for the thorn that the red arrow points to
- Make sure that you get as much height from your super jump before throwing
- Throw and hope that you clip.
- If the throw misses, there are a couple of things that might have gone wrong
- You weren't high enough vertically. This is the most common problem.
- You were too far right, resulting in a loss of a Kong. Sometimes you can be too far right and not lose a Kong.
- You were too far left, resulting in Dixie falling down from the throw. This error might also be confused with not enough height.
- Vine clip!
- If you can't clip, don't get discouraged. The clip is very precise with a window of a couple of pixels