Miscellaneous
Contents
World Record Progression
Donkey Kong Country
- Note that there have been many TWRs.
Superjumproll Era
- Started as Superjumproll was discovered, and applied to Forest Frenzy, Rope Bridge Rumble, Oil Drum Alley, Elevator Antics, and Misty Mine.
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
V0oid | 31:56 | 0:27 | SNES-U 1.0 | Dec. 24, 2018 | 3s | - | |
Fathlo | 31:59 | 0:27 | SNES-U 1.1 | Nov. 6, 2018 | 11s | 48 Days | |
Fathlo | 32:10 | 0:27 | SNES-U 1.1 | Oct 4, 2018 | 2s | 33 Days | |
V0oid | 32:12 | 0:27 | SNES-U 1.0 | Aug. 11, 2018 | 1s | 54 Days | |
Eazinn | 32:13 | 0:27 | SNES-U 1.0 | Jul. 15, 2018 | 2s | 27 Days | |
Fathlo | 32:15 | 0:27 | SNES-U 1.1 | Apr. 23, 2018 | 4s | 83 Days | |
Pichi | 32:19 | 0:27 | SNES-U 1.1 | May 29, 2017 | 14s | 329 Days | |
Eazinn | 32:33.0 | 0:27 | SNES-U 1.0 | May 25, 2017 | 0.6s | 4 Days | |
Eazinn | 32:33.6 | 0:27 | SNES-U 1.0 | Nov. 19, 2016 | 7s | 187 Days | |
Eazinn | 32:40 | 0:27 | SNES-U 1.0 | Mar. 20, 2016 | 7s | 244 Days | |
Eazinn | 32:47 | 0:28 | SNES-U 1.0 | Mar. 10, 2016 | 12s | 10 Days |
Pre Superjumprolls
- Started as Mapwarp was unbanned from the category, and a Superjump was found for Forest Frenzy.
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Eazinn | 32:59 | 0:28 | SNES-U 1.0 | Oct. 1, 2015 | 22s | 161 Days | |
Eazinn | 33:21 | 0:28 | SNES-U 1.0 | Sept. 28, 2015 | 2s | 3 Days | |
Garrison | 33:23 | 0:28 | SNES-U 1.0 | Oct. 22, 2014 | 13s | 341 Days | |
Garrison | 33:36 | 0:28 | SNES-U 1.0 | Aug. 20, 2014 | 2s | 63 Days | |
Garrison | 33:38 | 0:28 | SNES-U 1.0 | Aug. 17, 2014 | 2s | 3 Days | |
Garrison | 33:40 | ?:?? | SNES-U 1.0 | Aug. 14, 2014 | 14s | 3 Days | |
Garrison | 33:54 | 0:29 | SNES-U 1.0 | Feb. 7, 2014 | 19s | 188 Days |
34:13 Era
- Started as split timings changed from J to U.
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
Reflected | 34:13 | ?? | VC-U 1.0 | Oct. 8, 2013 | 21s | 122 Days | |
Garrison | 34:34 | 0:30 | SNES-U 1.0 | Jun. 19, 2013 | 17s | 111 Days | |
Pichi | 34:51 | 0:30 | SNES-U 1.1 | Jun. 11, 2013 | 9s | 8 Days | |
Pichi | 35:00 | 0:30 | SNES-U 1.1 | May 14, 2013 | 8s | 28 Days | |
Pichi | 35:08 | 0:30 | SNES-U 1.1 | Mar. 26, 2013 | 14s | 49 Days | |
Pichi | 35:22 | 0:30 | SNES-U 1.1 | Feb. 12, 2013 | 5s | 42 Days | |
Klosty | 35:27 | 0:30 | VC-U 1.0 | Jan. 27, 2013 | 41s | 16 Days | |
Klosty | 36:08 | 0:31 | VC-U 1.0 | Jan. 25, 2013 | 3s | 2 Days | Was technically never WR, as it is simply a product of switching from J to U split timings. |
tjp7154 | 36:11 | 0:31 | SNES-U 1.0 | Nov. 23, 2012 | 16s | 63 Days | Was technically never WR, as it is simply a product of switching from J to U split timings. |
J Timing Era
Player | Real Time | Game Time | Platform | Date | Improved Previous Record By | Record held for | Notes |
---|---|---|---|---|---|---|---|
tjp7154 | ~36:01 | 0:31 | SNES-U 1.0 | May 9, 2012 | 15s | 198 Days | 36:27 J Timing/This run was obsoleted after switching from J to U split timings, even though it remained the fastest run until Klosty's 35:27 |
Silent Wolf | ~36:16 | 0:31 | SNES-U | Apr. 15, 2012 | 32s | 24 Days | 36:42 J Timing |
tjp7154 | ~36:48 | 0:31 | SNES-U 1.0 | Mar. 4, 2012 | 23s | 42 Days | 37:14 J Timing |
tjp7154 | ~37:11 | 0:31 | SNES-U 1.0 | Apr. 26, 2011 | ?? | 311 Days |
IL Charts/Nico Communities
- Riz's Nico Page
- Riz's Nico IL Tutorials
- Japanese Leaderboards
- IL Chart (OLD)
- IL Leaderboads (Current)
- Riz & Castella links
TAS videos
SNES Game Saver
DKC1 & 2 need a special code to make savestates work on the NakiTek Game Saver. After booting, press select on the "GAME SAVER" screen and enter the code 20000 in the first slot. The Game Saver does not work with DKC3.
Downloads
Roms
- Donkey Kong Country (U) v1.0
- Donkey Kong Country 2 (U) v1.0
- Donkey Kong Country 2 (U) v1.1
- Super Donkey Kong 2 (J) v1.0
- Super Donkey Kong 2 (J) v1.1
- Donkey Kong Country 3 (U)
- Donkey Kong Country 3 (J)
WADs
- Donkey Kong Country (U) v1.0 (hacked WAD)
- Donkey Kong Country (U) v1.2 (Original VC version)
- Super Donkey Kong Country (J)
- Donkey Kong Country 2 (U) v1.1
- Super Donkey Kong 2 (J) v1.1 (Currently region-locked, use FreeTheWads to unlock)
- Donkey Kong Country 3 (U)
- Super Donkey Kong 3 (J)
Practice Hacks
Practice Hack made by Total. These work as alternatives for a gamesaver if you use a flashcart. The 102% and 103% save files were made by TheSabin.
Note : If you use the Save State function on the Practice Hack, your 102/103 Save will be lost (Issue with the 0.10 hack itself). To prevent that, you can slide the switch on the side of your SD Card to the bottom position. This will prevent any data to be written on the card and the Save State function will still work, keeping your save file intact. An alternative way to prevent this is to flag the .srm file in the "sd2snes/saves" folder with the "Read-only" attribute in Windows.
- DKC2 102% Completed Save File for Practice Hack (v0.10)
- DKC3 103% Completed Save File for Practice Hack (v0.10)
This is a Mashing Practice Rom made by Myself086 (Myself086#6680 on Discord). You can use any button. You can see hits and misses count. Counts reset if you didn't hit any button in the last 16 frames. Miss count is the amount of frames you didn't hit any button between first and last input. Holding a button doesn't count. Pressing 2 or more buttons on the same frame only counts for 1 hit.
This is emptysys Practice Rom that has changed several stages in order to practice Kong Movement, note that not all stages have been changed. Wad was injected by kalarse so you can use on a softmodded Wii.
Leaderboard Edit Tutorial
DKC2 Reference Documents
ILs In Top Runs is a document that pulls the IL times from 4 runs of "39 quality".
Estimated IW Times Chart is a document that uses the best golds (at the time of its creation) and estimates, based on % of the run, what kind of world times you should shoot for to achieve a given goal time.