Loopy Lights
Revision as of 20:00, 29 September 2023 by Silent Wolf (talk | contribs)
Game | Donkey Kong Country |
---|---|
World name | Chimp Caverns |
Level name | Loopy Lights |
Previous level | Misty Mine |
Next level | Platform Perils |
Difficulty:
- SJ: 2/10
- Optimal: 7/10
- 101%: 10/10
All Stages
Note: If you are going to do the Optimal Perils Skip, you want to return to Manic Mincers to set up the Split-up Glitch before entering Loopy Lights. Be careful, however, because any damage taken that's not over a pit will cause you to softlock the game. If you don't want to risk the run not being able to continue do to softlocking, feel free to return to Manic Mincers after beating Loopy Lights.
Optimal
Notes:
- In the bee section, it is possible to only let go of the d-pad once, right before you jump over the bee where the G is. Releasing it in other spots can make the section much easier, though.
Intermediate
Notes:
- This route avoids the tire roll between the 2 Klap Traps near the beginning, the no-stop Klap Trap stairs before halfway and the roll over the bee at the beginning of the bee section at the end of the stage. Everything else is the same though, so read the notes above.
Safe
Notes:
- This route opts for easier jumps along the floating platforms, and skips the precise double-bee jump at the end, as well as the roll through the Manky afterwards.
- The Klap Traps in this level jump along with you. If they are on the screen, they will hop when you press B if they are already spawned. You'll need to plan your jumps around this mechanic. The very first one is bugged, however, and will let you roll into him harmlessly.
- At the top of the "mountain" at 0:33, you'll need to do a max-length jump to avoid grabbing the barrel accidentally, as doing so wastes time and can get you killed by the Necky. Releasing Y for a bit as you land helps here.
Safe (Super Jump)
Notes:
- Slow alternative if you're having a really tough time with the level.