Difference between revisions of "Gloomy Gulch 102"

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(Parrot Chute Panic)
(Web Woods)
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*At 0:22, a [http://dkcspeedruns.com/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
 
*At 0:22, a [http://dkcspeedruns.com/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
 
*At 1:05, a [http://dkcspeedruns.com/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi team throw super jump] is performed to quickly reach the bonus barrel.
 
*At 1:05, a [http://dkcspeedruns.com/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi team throw super jump] is performed to quickly reach the bonus barrel.
 
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
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{{#ev:youtube|dFJXbZ3f61o|560||http://www.youtube.com/watch?v=dFJXbZ3f61o}}
 
{{#ev:youtube|dFJXbZ3f61o|560||http://www.youtube.com/watch?v=dFJXbZ3f61o}}
  
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{{#ev:youtube|hdx2WSyOXlQ|560||https://www.youtube.com/watch?v=hdx2WSyOXlQ}}
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 01:25, 30 May 2018

World Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Optimal time N/A
Previous world None
Next world K.Rool's Keep

Ghostly Grove

Notes

  • At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
  • At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.

Haunted Hall

Notes

  • Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.


Gusty Glade


Parrot Chute Panic

Web Woods