Jungle Hijinxs GBA
Revision as of 19:06, 17 June 2023 by Silent Wolf (talk | contribs)
Game | Donkey Kong Country GBA |
---|---|
World name | Kongo Jungle GBA |
Level name | Jungle Hijinxs |
Previous level | None |
Next level | Ropey Rampage GBA |
Any%
Optimal
Notes:
- Diddy will not be used until 1-4. Donkey's speed is a couple speed units slower than Diddy's, so it's faster to just use Donkey here
- Jump from the edge of the red flower, and do a full jump off the gnawty to reach the warp barrel. If you miss it, just go atop the trees
- During the warp cutscene, you can either mash A to advance to the next screen, or you can buffer the A input shortly before the screen becomes fully visible (black border has fully expanded) to advance the screen as quickly as possible.
- You can buffer a roll at the start of the warp zone by holding B as it fades in, but timing the jump out of this roll can be tricky.
- All future warp barrels will work the same as this
- There is no known way to skip fanfare, so get ready to donkey down