Krow's Nest
Revision as of 04:27, 1 December 2019 by Cryptonberry (talk | contribs)
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Game | Donkey Kong Country 2 |
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World name | Gangplank Galleon |
Level name | Krow's Nest |
Previous level | Topsail Trouble |
Next level | Hot-Head Hop |
Previous level | Topsail Trouble 102% |
Next level | Hot-Head Hop 102% |
Difficulty:
- Safe: 1/10
- Optimal: 19/10
Any%
Safe
Notes
- After Krow grabs his eggs in the first two cycles, he goes to the right-most side of your screen. Because of this, make sure the camera is as much to the left as possible for these phases (staying left of the nest will keep the camera fixed).
- Losing a Kong in this fight is the worst possible scenario! You need two Kongs for the next level and you will get the Diddy rap.
- From the 3rd cycle, this fight is all luck and everyone hates it. Good luck!
- On a more technical note, your RNG (or number of fake eggs that you will get) is predetermined on the frame that you enter the Krow fight on. It also seems that entering the fight on two independent files on the same visual frame from a hard reset does not lead to the same RNG. Because of this factor, it will most likely be impossible to figure out a frame perfect setup to enter Krow on fakeless every time.
Optimal
Additions
- For the first two cycles, you want to hit Krow's right side so you knock him back towards the nest. This gets him closer to the nest so he doesn't have to travel as far.
- You do this by jumping as he drops the egg and landing on the right side of the egg. You can hit tap left as you are about to land to turnaround or keep holding right so you don't, it's primarily a preference pick.
- Try to land on the egg as close to the ground as possible so you minimize the amount of time the egg bounces.
- If you're lucky on cycle 3, you won't get a fake, and you can jump boost on Krow to get onto the nest. This skips the animation freeze of the team-up.
- Try to roll off the nest as soon as you know you have a real egg and not a fake.
- Do a turn-around throw instead of jumping into him for the last hit. This way neither of you have to move far.