Rope Bridge Rumble

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Revision as of 19:06, 7 December 2017 by Dna423 (talk | contribs) (SJR setup)
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Level Details
Game Donkey Kong Country
World name Gorilla Glacier
Level name Rope Bridge Rumble
Previous level Torchlight Trouble
Next level Really Gnawty Rampage

Difficulty:

  • Safe: 6/10
  • Optimal: 8/10
  • 101%: 9/10

All Stages

Safe

Notes:

  • This route avoids all tire rolls, the extendo, and the backwards bounce off the Army at the end. Some of the rolls are in different places as a result.

Optimal

Notes:

  • To do the extendo at :23, release Y after the second guy and repress on the tire. If you fail it, you just have to jump at the end. Mashing Y at the start helps if you miss the hit on the second guy often.
  • The turn around right after the extended roll is done to manipulate the time that the platforms spawn on the screen. Failing to do so will make the jumps impossible without waiting for them to turn back around. After practice, you can do it very fast like shown in the video, but you can wait longer to start off.
  • You also need to quickly release and repress before the second tire roll in order to make the jump.
  • To make it under the bees at the end, you need to turn around before hitting the army as late as possible. If you get a good backboost, roll immediately. Slightly weaker and you need to step forward a bit. If you lose a lot of speed, don't try to go under the bees at all.

SJR setup

Notes:

  • This won't work at all if you don't enter with Diddy already in front.
  • Saves ~8s but has a very costly setup time, so I'd only bother going for this if you're trying to take WR or have had a bad w4/missed frenzy sjr.
  • If you fail the setup it is recommended to grab the next DK barrel you come across.
  • If you lose diddy in torchlight it is still faster to re-enter and grab a kong to go for the sjr.

101%

Optimal

Notes:

  • To do the extendo at :26, release Y after the second guy and repress on the tire. If you fail it, you just have to jump at the end. Mashing Y at the start helps if you miss the hit on the second guy often.
  • The turn around right after the extended roll is done to manipulate the time that the platforms spawn on the screen. Failing to do so will make the jumps impossible without waiting for them to turn back around. After practice, you can do it very fast like shown in the video, but starting off, face left longer to be sure it worked.
  • The tire roll at :37 is tough, as the platform is moving. The other strat is to wait on the tire then bonuce up, which only loses .6 on average.
  • When exiting the last bonus do not roll right away or you will get hit, inch yourself forward a bit so that when you roll, you make it under the bee unharmed.