Difference between revisions of "Tree Top Town"
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− | Difficulty: | + | '''Difficulty:''' |
− | *Optimal: | + | *Optimal: 1/10 |
− | * | + | *No Major Skips: 7.5/10 |
==All Stages== | ==All Stages== | ||
===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|rsx5dnj9rHQ|560}} |
− | Notes: | + | '''Notes:''' |
− | *The | + | *The level warp barrel is high above the screen, accessible only by using a floating tire. |
− | *The tire is not visible on some TVs. To reach it, you'll need to bounce on top of the vulture | + | *The tire is not visible on some TVs. To reach it, you'll need to bounce on top of the vulture first (Gopher Jump is fake, sry). |
− | *An easy method to avoid falling off the tire is to wiggle after you bounce on it(alternate left and right while holding down the jump button). | + | *An easy method to avoid falling off the tire is to wiggle after you bounce on it (alternate left and right while holding down the jump button). |
+ | *Bouncing off the tire during the ending section of the stage is faster than rolling off of it for unknown reasons. | ||
+ | *Copy the movement of the optimal tape as best as you can. The optimal way of ending the stage isn't very intuitive, so copying the video will help. | ||
− | == | + | ===Backup=== |
− | {{#ev:youtube| | + | {{#ev:youtube|sY9SacCzSgA|560||https://www.youtube.com/watch?v=sY9SacCzSgA}} |
− | Notes: | + | '''Notes:''' |
− | *You | + | *This is a backup in case you lost Diddy on the previous stage. |
− | *The | + | *You must get Diddy back in the next stage to perform the Super Jump/SJR. |
− | * | + | |
+ | ==No Major Skips== | ||
+ | {{#ev:youtube|k87ymrd9h1g|560}} | ||
+ | '''Notes:''' | ||
+ | *To skip the barrel at :10 be sure to not extendo through the beavers and start your next roll after that as soon as possible | ||
+ | *The extendo at :16 is tough. Roll through the first 2 beavers while holding Y, then release and roll through the 3rd. Repress Y once you've rolled off the ledge and are directly between the 1st and 2nd barrels, then jump out of your roll once you are directly between the 2nd and 3rd barrels. | ||
+ | *The barrel shot at :19 is very tight and if you're early you'll be a dead monkey | ||
+ | *The more krems you can roll through at :37, the faster | ||
+ | *Do a full roll at :40 to spawn the next series of barrels as fast as possible. You will always make the same cycle in that section, so spawning the first barrel fast is optimal | ||
+ | |||
+ | *You can lose a lot of times not optimizing the barrels shots. The section beginning at :12 is hard to optimize fully cause you don't see the next barrel coming, but that's where you'll lose lot of time if you're playing too safe. Use visual cues in the background to time all the shots it's really helpful | ||
+ | {{#ev:youtube|vPZ831vyQkc}} |
Latest revision as of 20:49, 29 September 2023
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Game | Donkey Kong Country |
---|---|
World name | Vine Valley |
Level name | Tree Top Town |
Previous level | Vulture Culture |
Next level | Forest Frenzy |
Difficulty:
- Optimal: 1/10
- No Major Skips: 7.5/10
All Stages
Optimal
Notes:
- The level warp barrel is high above the screen, accessible only by using a floating tire.
- The tire is not visible on some TVs. To reach it, you'll need to bounce on top of the vulture first (Gopher Jump is fake, sry).
- An easy method to avoid falling off the tire is to wiggle after you bounce on it (alternate left and right while holding down the jump button).
- Bouncing off the tire during the ending section of the stage is faster than rolling off of it for unknown reasons.
- Copy the movement of the optimal tape as best as you can. The optimal way of ending the stage isn't very intuitive, so copying the video will help.
Backup
Notes:
- This is a backup in case you lost Diddy on the previous stage.
- You must get Diddy back in the next stage to perform the Super Jump/SJR.
No Major Skips
Notes:
- To skip the barrel at :10 be sure to not extendo through the beavers and start your next roll after that as soon as possible
- The extendo at :16 is tough. Roll through the first 2 beavers while holding Y, then release and roll through the 3rd. Repress Y once you've rolled off the ledge and are directly between the 1st and 2nd barrels, then jump out of your roll once you are directly between the 2nd and 3rd barrels.
- The barrel shot at :19 is very tight and if you're early you'll be a dead monkey
- The more krems you can roll through at :37, the faster
- Do a full roll at :40 to spawn the next series of barrels as fast as possible. You will always make the same cycle in that section, so spawning the first barrel fast is optimal
- You can lose a lot of times not optimizing the barrels shots. The section beginning at :12 is hard to optimize fully cause you don't see the next barrel coming, but that's where you'll lose lot of time if you're playing too safe. Use visual cues in the background to time all the shots it's really helpful