Bramble Blast

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Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Bramble Blast
Previous level Slime Climb
Next level Kudgel's Kontest


  • No Vine Clip: 6/10
  • Vine Clip: 7/10




  • There are a total of 4 quickshots in the level. A quickshot is when you shoot before the barrel changes direction. Quickshots are 3 frames precise.
  • At 0:20, perform the double quickshot skip.
    • Make sure to hold Left as you shoot into the brambles. Start holding Right as you get hit to not land in the barrel above.
  • If you do not want to perform Vine Clip, watch Riz's video below (More Strats section) for a safe alternative.



  • This is where you want to land from launching from the up barrel.


  • Notice that this dot triggers the Klampon to load.


  • So the idea is, from landing on the platform, start a roll, and once Diddy is right on the dot, cancel your roll into a team-up.


  • The goal is to do a Team Throw Super Jump into a specific location in the bramble where you can team throw.
  • In order to maximize your vertical distance, you want Dixie to hit the Klampon immediately as it's loaded on the screen.
  • The more of the Klampon that's on the screen, the harder it is to get maximum height from the super jump.


  • Throw Dixie and hold Y+B and Left.


  • As you're traveling upwards, you want to aim for the thorn that the red arrow points to.


  • Make sure that you get as much height from your super jump before throwing.


  • Throw and hope that you clip. If the throw misses, there are a couple of things that might have gone wrong
    • You weren't high enough vertically. This is the most common problem.
    • You were too far right, resulting in a loss of a Kong. Sometimes you can be too far right and not lose a Kong.
    • You were too far left, resulting in Dixie falling down from the throw. This error might also be confused with not enough height.


  • Vine clip!
  • If you can't clip, don't get discouraged. It is very precise with a window of a couple of pixels.



  • The first two videos are backups. Note that for the first one, you must do a team throw in order to store a super jump. That way, you can damage boost very high and reach the brambles above.
    • Note that the team throw has to come right back to your Kong's shoulders. If not, your kong will not be in an airborne state and the damage boost won't get enough height.
  • The 3rd and 4th videos show a slower, but easier method to clip through the vines.
  • The final 3 three videos show various ways of doing the standard vine clip. The methods without a roll are slightly faster (last video is the fastest of the 3).

Dave Clip


  • Faster than teamthrowing/damageboosting up but slightly more difficult.
  • You can go straight onto the flutter from this setup but it risks death.

Dave Clip fast version

  • After the teamthrow through, hold left then right to land up the bramble
  • to get past the barrel onto the flutter without dying jump as close to the barrel as u can otherwise you will hit the ceiling.



FastClip lineup1.png FastClip lineup2.png

  • When facing left, you want to touch the plank with diddy's toes or be one pixel away from it

FastClip lineup3.png FastClip lineup4.png

  • When facing right, you want to touch the upper red dot with diddy's tail or be one pixel away from it

FastClip MinJump.png FastClip MaxJump.png

  • You need to hold jump for 16 to 19 frames, these pictures show minimum and maximum height for releasing the jump button

FastClip MinThrow.png FastClip MaxThrow.png

  • These pictures show the minimum and maximum height where you need to throw, the window can be 2 to 5 frames wide, using the finger which just released jump to throw is a good way to hit the clip, if you threw too early, re-throw can work
  • After the teamthrow, if diddy freezes, it means you went through and need to react by holding right to land up the bramble.
  • After the hit, don't hold jump but instead glide at the peak of the jump into the barrel