Gloomy Gulch 102
|Game||Donkey Kong Country 2|
|World name||Gloomy Gulch|
|Next world||K.Rool's Keep|
- At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
- At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.