Kreepy Krow 102

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Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Ghostly Grove
Previous level Web Woods 102%
Next level Arctic Abyss 102%

Difficulty:

  • Optimal: 7/10

Optimal

Mid Right Right

  • On version 1.0, Krow flies up a lot slower during phase transitions. Climbing up and getting to the next area before he gets all the way up doesn't save any time. Essentially his movement acts as a bottleneck.
  • Hitting the eagle at 0:11 is a little tricky. To do this, you can sort of normalize your movement by standing in place at the beginning of the fight. Once the last ghost eagle to the right stops, you can use a short hop as a pseudo-buffer and start rolling left on landing (you can come up with your own visual cue as well or just time it by feel). The location you jump from after the roll is pretty important, as the mast is a little higher towards its edges so jumping from there will make it easier to get enough height to hit the eagle.
  • You can skip team ups after each phase if you're fast enough moving during phase transitions, since Krow's movement acts as a bottleneck (saves ~.25 per phase, ~.5 total).
  • Reaching the rope at 0:19 can be a little tricky. If you land just left of the middle of the platform, you'll want to press left and jump at about the same time to be able to grab it. The further left you are, the more you'll have to hold neutral on the dpad after pressing jump to make it.
  • Navigating the last set of ropes can be tricky. If you used a team up to skip the first two hooks at the start, you could slow down more in this section and take it safer.
  • The jump under the eagle at 0:50 is not that difficult. Be careful of the fact that if you're too fast on grabbing the barrel, you could break it on the eagle instead of on Krow.