Reptile Rumble

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Level Details
Game Donkey Kong Country
World name Kongo Jungle
Level name Reptile Rumble
Previous level Ropey Rampage
Next level Coral Capers

Difficulty:

  • Optimal: 6/10

All Stages

Optimal

Notes

  • To roll through the DK barrel at the start, you will need to release Y as you pass through it, then repress Y before rolling through the snake, to make sure you get the speed from rolling through the snake.
  • The strat at 0:06 (CyaLaterGapWith3Krems) is quite difficult to do optimally. You need to jump onto the ledge without bonking the ledge, as this will alter how the Krems spawn, then roll and do a min jump forward once you're between the 2nd and 3rd bananas. Go far enough right to spawn the 2nd Krem, then move back left and do your best to get a roll from the ledge that isn't a slow one. You don't need to do an extended roll here, just hold Y to get all 3. Getting 4 Krems here is actually a bit slower than getting 3.
  • Jump as soon as you are about to enter the crawlspaces in order to leap through them. Generally, you need to hold down while navigating through them to avoid crawling. However, holding down is not necessary for any of the crawlspaces in this stage, since none of them require more than one jump to get through.
  • At 0:14, you will need to tap Y as soon as you are about to land in the crawlspace to zip to the other side. You will be zipped out to whichever side you are closest to, so you will need to jump far into the crawlspace to make it out the other end.
  • You'll have to do an Extended Roll off the snake if you want to make the roll over the bee. To do this, roll through the first snake while holding Y, then release Y before you roll through the 2nd snake. As soon as you roll through the 2nd snake, repress and hold Y.
  • The last crawlspace section at 0:20 can be tricky. Sometimes you will roll through one Krem and other you will roll through both, which can mess up your timing for jumping into the final crawlspace. To consistently hit only 1 (slightly faster), do a min jump into the first crawlspace, then roll asap once exiting the crawlspace. To consistently hit both Krems, just delay your roll after the first crawlspace slightly.

Advanced Tutorial

Safe Route

Notes

  • This strat avoids extendos and demonstrates a way to make sure you don't get hit going under the Kremling at the end of the stage.
  • Fast crawlspaces were not included in this video as a way to show more alternatives to the optimal route, but it is very highly recommended that you try them even if you're new.