MediaWiki API result

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Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

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{
    "batchcomplete": "",
    "continue": {
        "gapcontinue": "Really_Gnawty_Rampage_GBC",
        "continue": "gapcontinue||"
    },
    "query": {
        "pages": {
            "174": {
                "pageid": 174,
                "ns": 0,
                "title": "Really Gnawty Rampage",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{Infobox level\n| image = ReallyGnawtyRampage.png\n| game = Donkey Kong Country\n| world_name = [[Gorilla Glacier]]\n| level_name = Really Gnawty Rampage\n| previous = [[Rope Bridge Rumble]]\n| next = [[Oil Drum Alley]]\n}}\n\n===Optimal===\n{{#ev:youtube|3n9b7AHumkI|560||http://www.youtube.com/watch?v=3n9b7AHumkI}}\n'''Notes:'''\n*You will need to finish this stage with both kongs if you want to do the [[DKC_Tricks#Super_Jumproll_.28SJR.29|SJR]] in the next stage.\n*Similarly to the boss in world 1, the beaver becomes vulnerable after he has passed the peak of his jump.\n*Landing on the invisible platform on the top left allows you to get instant hits on the boss for the 3rd and 5th hits. To land up there consistently, pay close attention to where Diddy begins his jumps from prior to landing up there and try to copy those positions (see explanation video below).\n\n===Ceiling Jump Tutorial===\n{{#ev:youtube|Yn5NqRx-Nt4|560}}\n'''Notes:'''\n*Explains how to reach the invisible ledge on the top-left consistently to get the third and fifth hits instantly.\n\n===Safe, Damageful===\n{{#ev:youtube|b5iVal7SINY|560||http://www.youtube.com/watch?v=b5iVal7SINY}}\n'''Notes:'''\n*You can hit the boss before he lands on the ground. Be careful not to lose DK, though, as you'll need him near the end.\n*Running DK into the boss after his third cycle will cause him to skip his fourth. Immediately jump on him again with Diddy to finish him off. If you time it so that he is near a wall, the final jump will be a lot easier to land.\n*In 101% and NMG/NMS you always do the cycle skip."
                    }
                ]
            },
            "2959": {
                "pageid": 2959,
                "ns": 0,
                "title": "Really Gnawty Rampage GBA",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{Infobox level\n| image = \n| game = Donkey Kong Country GBA\n| world_name = [[Gorilla Glacier GBA]]\n| level_name = Really Gnawty Rampage\n| previous = [[Torchlight Trouble GBA]]\n| next = [[Oil Drum Alley GBA]]\n}}\n\n==Any%==\n\n===Optimal===\n{{#ev:youtube|VUieTVNgdKM|560|}}\nNotes:\n*Really Gnawty typically does anywhere from 11-15 chuckles before turning his head and becoming vulnerable after each hit - also note that once he becomes vulnerable he will also be capable of damaging you.\n*The idea is to count the chuckles and pay close attention to when he turns his head once he gets to around 10 or so. Once you see him start to turn his head, do a roll and if timed correctly it will damage him.\n*Rolling is a good way of ensuring you get instant hits on him, but can be a little tighter than doing safe jumps\n\n===Alternative Strat===\n{{#ev:youtube|Orj5cSCZxxw|560|}}\nNotes:\n*This demo just sues jumps instead of rolls to damage the boss. If you want to play it safer, you can do higher jumps. Counting the chuckles still applies here, as mentioned above."
                    }
                ]
            }
        }
    }
}