Difference between revisions of "Arctic Abyss"

From DKC Speedruns
Jump to: navigation, search
m
m (19 revisions imported)
(No difference)

Revision as of 06:53, 22 June 2015

Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Arctic Abyss
Previous level Kreepy Krow
Next level Windy Well

Difficulty: 5/10

Any%

Notes

  • Most important here is how to charge cancel with Enguarde. Do so by pressing the opposite direction during a charge, and then repressing the direction you want to go. This is used whenever you want to start going either up or down, as you normally can't move during a charge. Note that if you are holding Y during the charge cancel, you can start thrusting with the B button.
  • At 0:24, there would normally be a Puffer. Despawning him is important, as he would be in your direct path (Reflected Tutorial).
  • At 0:50, charge when Enguarde is at the top of the falling water so it starts pulling you down with it. Failing to do so will require you to charge cancel to reach the end of the corridor smoothly.
  • It is possible to avoid the goal fanfare even underwater. Swim down to trigger the lowering of the water, swim back up to the ledge and then hold Down+Right to quickly crouch-fall to the bottom. Once Dixie touches the ground, simply swim to the target while still holding down.


References


102%