Difference between revisions of "Barrel Bayou"

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==Any%==
 
==Any%==
===Safe==={{#ev:youtube|745zi1z0Yo8|560||http://www.youtube.com/watch?v=745zi1z0Yo8}}
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===Safe==={{#ev:youtube|RO6BaOp7OOU|560||http://www.youtube.com/watch?v=RO6BaOp7OOU}}
 
'''Notes'''
 
'''Notes'''
 
*It is slightly faster to jump off Rambi, compared to bringing him past the No-Rambi zone.  Make sure to hold Y during the entire process, so that after the dismount, your first roll can be a fast one.
 
*It is slightly faster to jump off Rambi, compared to bringing him past the No-Rambi zone.  Make sure to hold Y during the entire process, so that after the dismount, your first roll can be a fast one.

Revision as of 01:45, 29 May 2014

Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Barrel Bayou
Previous level Kleever's Kiln
Next level Glimmer's Galleon

Difficulty:

  • Safe: 3/10
  • Optimal: 5/10

Any%

===Safe===

Notes

  • It is slightly faster to jump off Rambi, compared to bringing him past the No-Rambi zone. Make sure to hold Y during the entire process, so that after the dismount, your first roll can be a fast one.
  • The team throw into the barrel at 0:40 seconds may seem slower, but it "stores" a super jump for a skip at the end of the level.
    • At 0:50, you want to run yourself intentionally into the Kloak, giving you a Damage Boost across the final section.


===Optimal===

Additions

  • At 0:07, roll across the section, instead of jumping over it. Make sure to release Y to not pick up the barrel (Saves about 15 frames).
  • At 0:09, use the barrel to shoot yourself to the croc (Saves about 15 frames).
  • At 0:10, move yourself as little as possible to the left after landing on Rambi.
  • At 0:31, roll under the barrels instead of jumping over (Saves about 3 to 8 frames, depending on execution).
  • Before the end, use the barrel to shoot yourself right (Can save minimal frames if executed properly, but it averages the same speed. It mostly looks awesome). This also applies to the very first blast barrel of the stage.


MORE STRATS

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  • The Rambi jump is a bit precise, and can result in death, or losing Rambi if you do it very late. However, after a bit of practice it is pretty consistent, and on failure will only make you fall to the barrel below (Saves about 15 frames, but loses 10 on a failed attempt).
  • The Klobbers can be avoided completely. This will mostly happen randomly during runs where you jumped a bit too late, so just know that it does not lose (or save) any time.


102%