Difference between revisions of "Bramble Blast"

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m (Any%)
(removing dbj-unapproved edits)
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}}
 
}}
 
Difficulty:
 
Difficulty:
*No Vine Clip (4/10)
+
*Optimal Route: 8/10 (purely from Vine Clip)
*Vine Clip (8/10)
+
*Standard Route: 3/10
 
 
 
==Any%==
 
==Any%==
===Optimal Route==={{#ev:youtube|TYwforTUWiQ|560||http://www.youtube.com/watch?v=TYwforTUWiQ}}
+
'''Optimal Route:'''{{#ev:youtube|Tn5y1R7tdMs|560||http://www.youtube.com/watch?v=Tn5y1R7tdMs}}
'''Notes'''
+
'''Twig's Tutorial:'''{{#ev:youtube|3jesEMk-Bvw|560||http://www.youtube.com/watch?v=3jesEMk-Bvw}}
*There are a total of 6 quickshots in the level. A quickshot is when you shoot before the barrel changes direction.
+
'''Riz (various vine clips and recovery methods):'''{{#ev:youtube|AW32ezOE8IU|560||http://www.youtube.com/watch?v=AW32ezOE8IU}}
*If you do not want to do the Vine Clip, watch Riz's video below for a safe alternative.
 
  
 +
==102%==
 +
{{#ev:youtube|vpmZ1XWWQyQ|560||http://www.youtube.com/watch?v=vpmZ1XWWQyQ}}
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
+
==Vine Clip Tutorial==
'''TWIG'S TUTORIAL'''
+
{{#ev:youtube|rndwKnWHoSw|560||http://www.youtube.com/watch?v=rndwKnWHoSw}}
<div class="mw-collapsible-content">
 
{{#ev:youtube|3jesEMk-Bvw|560||http://www.youtube.com/watch?v=3jesEMk-Bvw}}
 
</div>
 
</div>
 
 
 
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:750px">
 
'''VINE CLIP TUTORIAL'''
 
<div class="mw-collapsible-content">
 
 
[[File:vc1.jpg]]
 
[[File:vc1.jpg]]
  
*This is where you want to land from launching from the up barrel.
+
*This is where you want to land from launching from the up barrel
  
 
[[File:vc2.jpg]]
 
[[File:vc2.jpg]]
  
*Notice that this dot triggers the Klampon to load.
+
*Notice that this dot triggers the Green Monster (GM) to load
  
 
[[File:vc3.jpg]]
 
[[File:vc3.jpg]]
  
*So the idea is, from landing on the platform, start a roll, and once Diddy is right on the dot, cancel your roll into a team-up.
+
*So the idea is, from landing on the platform, start a cartwheel roll, and once Diddy is right on the dot, cancel your cartwheel into a team-up
  
 
[[File:vc4.jpg]]
 
[[File:vc4.jpg]]
  
*The goal is to do a [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Throw_Super_Jumps Team Throw Super Jump] into a specific location in the bramble where you can team throw.
+
*The goal is to do a [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Throw_Super_Jumps Team Throw Super Jump] into a specific location in the bramble where you can team throw
*In order to maximize your vertical distance, you want Dixie to hit the Klampon '''immediately''' as it's loaded on the screen.
+
*In order to maximize your vertical distance, you want Dixie to hit the GM '''immediately''' as it's loaded on the screen
*The more of the Klampon that's on the screen, the harder it is to get maximum height from the super jump.
+
*The more of the GM that's on the screen, the harder it is to get maximum height from the super jump
  
 
[[File:vc5.jpg]]
 
[[File:vc5.jpg]]
  
*Throw Dixie and hold Y+B and Left.
+
*Throw Dixie and hold Y+B and Up-Left
  
 
[[File:vc6.jpg]]
 
[[File:vc6.jpg]]
  
*As you're traveling upwards, you want to aim for the thorn that the red arrow points to.
+
*As your traveling upwards, you want to aim for the thorn that the red arrow points to
  
 
[[File:vc7.jpg]]
 
[[File:vc7.jpg]]
  
*Make sure that you get as much height from your super jump before throwing.
+
*Make sure that you get as much height from your super jump before throwing
  
 
[[File:vc8.jpg]]
 
[[File:vc8.jpg]]
  
*Throw and hope that you clip. If the throw misses, there are a couple of things that might have gone wrong
+
*Throw and hope that you clip.
**You weren't high enough vertically. This is the most common problem.
+
*If the throw misses, there are a couple of things that might have gone wrong
**You were too far right, resulting in a loss of a Kong. Sometimes you can be too far right and not lose a Kong.
+
*You weren't high enough vertically. This is the most common problem.
**You were too far left, resulting in Dixie falling down from the throw. This error might also be confused with not enough height.
+
*You were too far right, resulting in a loss of a Kong. Sometimes you can be too far right and not lose a Kong.
 +
*You were too far left, resulting in Dixie falling down from the throw. This error might also be confused with not enough height.
  
 
[[File:vc9.jpg]]
 
[[File:vc9.jpg]]
  
 
*Vine clip!
 
*Vine clip!
*If you can't clip, don't get discouraged. It is very precise with a window of a couple of pixels.
+
*If you can't clip, don't get discouraged. The clip is very precise with a window of a couple of pixels
</div>
 
</div>
 
 
 
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
'''MORE STRATS FROM RIZ'''
 
<div class="mw-collapsible-content">
 
{{#ev:youtube|AW32ezOE8IU|560||http://www.youtube.com/watch?v=AW32ezOE8IU}}
 
*The first two videos are backups. Note that for the first one, you must do a team throw in order to store a super jump. That way, you can damage boost very high and reach the brambles above.
 
*The 3rd and 4th videos show a slower, but easier method to clip through the vines.
 
*The final 3 three videos show various ways of doing the standard vine clip. The methods without a roll are slightly faster (last video is the fastest of the 3).
 
</div>
 
</div>
 
 
 
==102%==
 
{{#ev:youtube|vpmZ1XWWQyQ|560||http://www.youtube.com/watch?v=vpmZ1XWWQyQ}}
 
 
 
  
 
[[Category:Krem Quay]]
 
[[Category:Krem Quay]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 04:14, 7 June 2014

Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Bramble Blast
Previous level Slime Climb
Next level Kudgel's Kontest

Difficulty:

  • Optimal Route: 8/10 (purely from Vine Clip)
  • Standard Route: 3/10

Any%

Optimal Route:

Twig's Tutorial:

Riz (various vine clips and recovery methods):

102%

Vine Clip Tutorial

Vc1.jpg

  • This is where you want to land from launching from the up barrel

Vc2.jpg

  • Notice that this dot triggers the Green Monster (GM) to load

Vc3.jpg

  • So the idea is, from landing on the platform, start a cartwheel roll, and once Diddy is right on the dot, cancel your cartwheel into a team-up

Vc4.jpg

  • The goal is to do a Team Throw Super Jump into a specific location in the bramble where you can team throw
  • In order to maximize your vertical distance, you want Dixie to hit the GM immediately as it's loaded on the screen
  • The more of the GM that's on the screen, the harder it is to get maximum height from the super jump

Vc5.jpg

  • Throw Dixie and hold Y+B and Up-Left

Vc6.jpg

  • As your traveling upwards, you want to aim for the thorn that the red arrow points to

Vc7.jpg

  • Make sure that you get as much height from your super jump before throwing

Vc8.jpg

  • Throw and hope that you clip.
  • If the throw misses, there are a couple of things that might have gone wrong
  • You weren't high enough vertically. This is the most common problem.
  • You were too far right, resulting in a loss of a Kong. Sometimes you can be too far right and not lose a Kong.
  • You were too far left, resulting in Dixie falling down from the throw. This error might also be confused with not enough height.

Vc9.jpg

  • Vine clip!
  • If you can't clip, don't get discouraged. The clip is very precise with a window of a couple of pixels