Difference between revisions of "Bramble Blast"

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}}
 
}}
 
Difficulty:
 
Difficulty:
*Optimal Route: 8/10 (purely from Vine Clip)
+
*No Vine Clip (4/10)
*Standard Route: 3/10
+
*Vine Clip (8/10)
 +
 
 
==Any%==
 
==Any%==
'''Optimal Route:'''{{#ev:youtube|Tn5y1R7tdMs|560||http://www.youtube.com/watch?v=Tn5y1R7tdMs}}
+
===Optimal Route==={{#ev:youtube|TYwforTUWiQ|560||http://www.youtube.com/watch?v=TYwforTUWiQ}}
'''Twig's Tutorial:'''{{#ev:youtube|3jesEMk-Bvw|560||http://www.youtube.com/watch?v=3jesEMk-Bvw}}
+
'''Notes'''
'''Riz (various vine clips and recovery methods):'''{{#ev:youtube|AW32ezOE8IU|560||http://www.youtube.com/watch?v=AW32ezOE8IU}}
+
*There are a total of 6 quickshots in the level. A quickshot is when you shoot before the barrel changes direction.
 +
*If you do not want to do the Vine Clip, watch Riz's video below for a safe alternative.
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''TWIG'S TUTORIAL'''
 +
<div class="mw-collapsible-content">
 +
{{#ev:youtube|3jesEMk-Bvw|560||http://www.youtube.com/watch?v=3jesEMk-Bvw}}
 +
</div>
 +
</div>
  
==102%==
 
{{#ev:youtube|vpmZ1XWWQyQ|560||http://www.youtube.com/watch?v=vpmZ1XWWQyQ}}
 
  
==Vine Clip Tutorial==
 
{{#ev:youtube|rndwKnWHoSw|560||http://www.youtube.com/watch?v=rndwKnWHoSw}}
 
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:750px">
 +
'''VINE CLIP TUTORIAL'''
 +
<div class="mw-collapsible-content">
 
[[File:vc1.jpg]]
 
[[File:vc1.jpg]]
  
*This is where you want to land from launching from the up barrel
+
*This is where you want to land from launching from the up barrel.
  
 
[[File:vc2.jpg]]
 
[[File:vc2.jpg]]
  
*Notice that this dot triggers the Green Monster (GM) to load
+
*Notice that this dot triggers the Klampon to load.
  
 
[[File:vc3.jpg]]
 
[[File:vc3.jpg]]
  
*So the idea is, from landing on the platform, start a cartwheel roll, and once Diddy is right on the dot, cancel your cartwheel into a team-up
+
*So the idea is, from landing on the platform, start a roll, and once Diddy is right on the dot, cancel your roll into a team-up.
  
 
[[File:vc4.jpg]]
 
[[File:vc4.jpg]]
  
*The goal is to do a [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Throw_Super_Jumps Team Throw Super Jump] into a specific location in the bramble where you can team throw
+
*The goal is to do a [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Throw_Super_Jumps Team Throw Super Jump] into a specific location in the bramble where you can team throw.
*In order to maximize your vertical distance, you want Dixie to hit the GM '''immediately''' as it's loaded on the screen
+
*In order to maximize your vertical distance, you want Dixie to hit the Klampon '''immediately''' as it's loaded on the screen.
*The more of the GM that's on the screen, the harder it is to get maximum height from the super jump
+
*The more of the Klampon that's on the screen, the harder it is to get maximum height from the super jump.
  
 
[[File:vc5.jpg]]
 
[[File:vc5.jpg]]
  
*Throw Dixie and hold Y+B and Up-Left
+
*Throw Dixie and hold Y+B and Left.
  
 
[[File:vc6.jpg]]
 
[[File:vc6.jpg]]
  
*As your traveling upwards, you want to aim for the thorn that the red arrow points to
+
*As you're traveling upwards, you want to aim for the thorn that the red arrow points to.
  
 
[[File:vc7.jpg]]
 
[[File:vc7.jpg]]
  
*Make sure that you get as much height from your super jump before throwing
+
*Make sure that you get as much height from your super jump before throwing.
  
 
[[File:vc8.jpg]]
 
[[File:vc8.jpg]]
  
*Throw and hope that you clip.
+
*Throw and hope that you clip. If the throw misses, there are a couple of things that might have gone wrong
*If the throw misses, there are a couple of things that might have gone wrong
+
**You weren't high enough vertically. This is the most common problem.
*You weren't high enough vertically. This is the most common problem.
+
**You were too far right, resulting in a loss of a Kong. Sometimes you can be too far right and not lose a Kong.
*You were too far right, resulting in a loss of a Kong. Sometimes you can be too far right and not lose a Kong.
+
**You were too far left, resulting in Dixie falling down from the throw. This error might also be confused with not enough height.
*You were too far left, resulting in Dixie falling down from the throw. This error might also be confused with not enough height.
 
  
 
[[File:vc9.jpg]]
 
[[File:vc9.jpg]]
  
 
*Vine clip!
 
*Vine clip!
*If you can't clip, don't get discouraged. The clip is very precise with a window of a couple of pixels
+
*If you can't clip, don't get discouraged. It is very precise with a window of a couple of pixels.
 +
</div>
 +
</div>
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''MORE STRATS FROM RIZ'''
 +
<div class="mw-collapsible-content">
 +
{{#ev:youtube|AW32ezOE8IU|560||http://www.youtube.com/watch?v=AW32ezOE8IU}}
 +
*The first two videos are backups. Note that for the first one, you must do a team throw in order to store a super jump. That way, you can damage boost very high and reach the brambles above.
 +
*The 3rd and 4th videos show a slower, but easier method to clip through the vines.
 +
*The final 3 three videos show various ways of doing the standard vine clip. The methods without a roll are slightly faster (last video is the fastest of the 3).
 +
</div>
 +
</div>
 +
 
 +
 
 +
 
 +
==102%==
 +
{{#ev:youtube|vpmZ1XWWQyQ|560||http://www.youtube.com/watch?v=vpmZ1XWWQyQ}}
 +
 
  
 
[[Category:Krem Quay]]
 
[[Category:Krem Quay]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 22:39, 11 June 2014

Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Bramble Blast
Previous level Slime Climb
Next level Kudgel's Kontest

Difficulty:

  • No Vine Clip (4/10)
  • Vine Clip (8/10)

Any%

===Optimal Route===

Notes

  • There are a total of 6 quickshots in the level. A quickshot is when you shoot before the barrel changes direction.
  • If you do not want to do the Vine Clip, watch Riz's video below for a safe alternative.



VINE CLIP TUTORIAL

Vc1.jpg

  • This is where you want to land from launching from the up barrel.

Vc2.jpg

  • Notice that this dot triggers the Klampon to load.

Vc3.jpg

  • So the idea is, from landing on the platform, start a roll, and once Diddy is right on the dot, cancel your roll into a team-up.

Vc4.jpg

  • The goal is to do a Team Throw Super Jump into a specific location in the bramble where you can team throw.
  • In order to maximize your vertical distance, you want Dixie to hit the Klampon immediately as it's loaded on the screen.
  • The more of the Klampon that's on the screen, the harder it is to get maximum height from the super jump.

Vc5.jpg

  • Throw Dixie and hold Y+B and Left.

Vc6.jpg

  • As you're traveling upwards, you want to aim for the thorn that the red arrow points to.

Vc7.jpg

  • Make sure that you get as much height from your super jump before throwing.

Vc8.jpg

  • Throw and hope that you clip. If the throw misses, there are a couple of things that might have gone wrong
    • You weren't high enough vertically. This is the most common problem.
    • You were too far right, resulting in a loss of a Kong. Sometimes you can be too far right and not lose a Kong.
    • You were too far left, resulting in Dixie falling down from the throw. This error might also be confused with not enough height.

Vc9.jpg

  • Vine clip!
  • If you can't clip, don't get discouraged. It is very precise with a window of a couple of pixels.


MORE STRATS FROM RIZ

  • The first two videos are backups. Note that for the first one, you must do a team throw in order to store a super jump. That way, you can damage boost very high and reach the brambles above.
  • The 3rd and 4th videos show a slower, but easier method to clip through the vines.
  • The final 3 three videos show various ways of doing the standard vine clip. The methods without a roll are slightly faster (last video is the fastest of the 3).


102%