Difference between revisions of "Bramble Scramble"

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**Note that a really optimal climb may mess up the IDs, but only if you chose to perform the clashing method explained below.
 
**Note that a really optimal climb may mess up the IDs, but only if you chose to perform the clashing method explained below.
 
*0:21 Position yourself in the [http://imgur.com/RdecdQe Korner_.] This will make sure the frame window for the clash is always at its largest.
 
*0:21 Position yourself in the [http://imgur.com/RdecdQe Korner_.] This will make sure the frame window for the clash is always at its largest.
**Make sure your jump out of the Korner_ is as large as possible.
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*Make sure your jump out of the Korner_ is as large as possible.
 
*Clash by quickly letting go of and repressing Y when Dixie automatically turns around [http://imgur.com/FJzrb1U at the slope in the bramble's hitbox.]
 
*Clash by quickly letting go of and repressing Y when Dixie automatically turns around [http://imgur.com/FJzrb1U at the slope in the bramble's hitbox.]
**Letting go of the D-pad while performing the clash may help with timing.
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*Letting go of the D-pad while performing the clash may help with timing.
  
 
===Optimal===
 
===Optimal===

Revision as of 09:00, 5 January 2019

Level Details
Game Donkey Kong Country 2
World name Krazy Kremland
Level name Bramble Scramble
Previous level Target Terror
Next level Rickety Race

Difficulty: 8/10

Any%

Warpless videos


Safe

  • 0:12 This climb is an important factor in getting the correct IDs for this trick to work. Take the climb slowly to ensure everything is correct.
    • Note that a really optimal climb may mess up the IDs, but only if you chose to perform the clashing method explained below.
  • 0:21 Position yourself in the Korner_. This will make sure the frame window for the clash is always at its largest.
  • Make sure your jump out of the Korner_ is as large as possible.
  • Clash by quickly letting go of and repressing Y when Dixie automatically turns around at the slope in the bramble's hitbox.
  • Letting go of the D-pad while performing the clash may help with timing.

Optimal

  • 0:06 Moonwalk to skip waiting for the bees.
  • 0:09 Make sure to climb the vine fast enough so you load the invincibility barrel while the Krook's hook is still out.
  • 0:16 The frame window for the clash varies depending on where you jumped from the brambles. Consistency of your initial jump is key to consistently getting the clash.

BACKUPS

Notes

  • If you miss the clash on your first try, don't worry there's still a way to save it.
  • The video above demonstrates that even if your invincibility runs out you can get over the Krook. The important part of this is to wait until the Krook's hook returns to him, decreasing the hitbox around him and making the jump to get over him much easier.
  • If you don't wait to for the hook to return, the jump over him is possible but much tighter.

Slow climb backup

  • If you fail the moonwalk you can still jump over the bees although this is really tight.
  • If you have a really slow climb and you're convinced the ids are messed up you can save it by despawning / respawning the squawks box
  • If you were high enough to load the invincibility barrel before he caught the hook you can continue the warp like normal.
  • the barrel loads way earlier than you think so you must be absolutely sure your climb was slow to use this backup https://puu.sh/BWLzr/674afd215b.png

Beetle clips through the ceiling backup

  • The key is to kill the beetle before you spawn the krook. The wrong warp is the same as normal after that.

Ghost beetle backup

  • IF you release and repress Y for 1 frame the beetle stays in your hair.
  • You can either do the clash again or attempt this if you're sure you repressed Y.

Extra Wrong Warp info

Things That Matter

  • The most important thing is to spawn the invincibility barrel before the beetle while the hook is still loaded so the IDs are correct. You can go slower and still get correct IDs, but it will cost a few seconds over a fast vine climb.
  • 0:00 Setup for if you get the wrong ID on the beetle. You need to recognize that you did the climb incorrectly which is fairly difficult (sometimes a "bad" vine climb still loads correct ids).
  • 0:40 Proper movement through the post-clash section is very important, as there are small movement errors that can mess with the IDs of the final objects. There are 2 ways to move through this section; by either doing a small hop (full jump will ruin IDs) through the hook or by jumping over him. Both ways will guarantee the box and bonus have the required IDs.
  • 1:28 The beetle can live from the clash and you must make sure he dies before you proceed.