Difference between revisions of "Castle Crush"

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| next = [[Clapper's Cavern]]
 
| next = [[Clapper's Cavern]]
 
}}
 
}}
Difficulty: 2/10
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Difficulty:
 +
*No Wrong Warp: 2/10
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*Wrong Warp: 5/10
 
==Any%==
 
==Any%==
 
===Castle Crush wrong warp ===
 
===Castle Crush wrong warp ===
{{#ev:youtube|rFJTqABHDQk|560||https://youtu.be/rFJTqABHDQk }}
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{{#ev:youtube|f7DKyhIyt7w|560||https://www.youtube.com/watch?v=f7DKyhIyt7w}}
  
 
'''Notes'''
 
'''Notes'''
*Throw up + left
+
*Throw Up + Left.
*Let the level kill the first enemy to reduce lag
+
*Let the level kill the first enemy to reduce lag.
===Castle Crush wrong warp Tutorial===
+
*Perform a small jump and glide as a backup for when the Kutlass is baited really far to the left (since you won't have enough invulnerability frames to follow the tape).
 +
 
 +
===Castle Crush wrong warp Tutorial /w visual cues===
 
https://www.twitch.tv/videos/264026894
 
https://www.twitch.tv/videos/264026894
  
 +
 +
{{#ev:youtube|aN7j_O6GfYk|560||https://www.youtube.com/watch?v=aN7j_O6GfYk }}
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 +
===Wrong Warp Tutorial With Voice===
 +
{{#ev:youtube|G9EhA5FqcCU|560||https://www.youtube.com/watch?v=G9EhA5FqcCU }}
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'''Notes'''
 +
*I mention to turn left early after grabbing the invis to help mitigate execution errors when throwing the invis
 +
*Check Doumies' tutorial for visual cues if you haven't seen it already
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 +
 +
===Legacy cc / Twig's Tutorial===
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{{#ev:youtube|BT9rU_MmaLA|560||http://www.youtube.com/watch?v=BT9rU_MmaLA }}
 
'''Notes'''
 
'''Notes'''
 
*Killing enemies lags the crush for 2 frames and putting the barrel down lags the crush for 1 frame. If it's not required to kill an enemy for more serious lag reduction, it's best to let the enemy die on it's own.
 
*Killing enemies lags the crush for 2 frames and putting the barrel down lags the crush for 1 frame. If it's not required to kill an enemy for more serious lag reduction, it's best to let the enemy die on it's own.
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*Make sure Dixie is positioned correctly after Diddy is killed. If Dixie isn't far enough left, she'll be crushed by the invisible ceiling before she can jump onto the goal.
 
*Make sure Dixie is positioned correctly after Diddy is killed. If Dixie isn't far enough left, she'll be crushed by the invisible ceiling before she can jump onto the goal.
  
===Legacy cc / Twig's Tutorial===
 
{{#ev:youtube|BT9rU_MmaLA|560||http://www.youtube.com/watch?v=BT9rU_MmaLA }}
 
 
{{#ev:youtube|0yTIYfEMPrg|560||http://www.youtube.com/watch?v=0yTIYfEMPrg }}
 
{{#ev:youtube|0yTIYfEMPrg|560||http://www.youtube.com/watch?v=0yTIYfEMPrg }}
  
 
[[Category:K.Rool's Keep]]
 
[[Category:K.Rool's Keep]]
 
[[Category:Level]]
 
[[Category:Level]]

Latest revision as of 03:33, 21 February 2022

Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Castle Crush
Previous level Windy Well
Next level Clapper's Cavern

Difficulty:

  • No Wrong Warp: 2/10
  • Wrong Warp: 5/10

Any%

Castle Crush wrong warp

Notes

  • Throw Up + Left.
  • Let the level kill the first enemy to reduce lag.
  • Perform a small jump and glide as a backup for when the Kutlass is baited really far to the left (since you won't have enough invulnerability frames to follow the tape).

Castle Crush wrong warp Tutorial /w visual cues

https://www.twitch.tv/videos/264026894


Wrong Warp Tutorial With Voice

Notes

  • I mention to turn left early after grabbing the invis to help mitigate execution errors when throwing the invis
  • Check Doumies' tutorial for visual cues if you haven't seen it already


Legacy cc / Twig's Tutorial

Notes

  • Killing enemies lags the crush for 2 frames and putting the barrel down lags the crush for 1 frame. If it's not required to kill an enemy for more serious lag reduction, it's best to let the enemy die on it's own.
  • You can reduce lag by killing the Spinys before jumping onto the goal.
  • Make sure Dixie is positioned correctly after Diddy is killed. If Dixie isn't far enough left, she'll be crushed by the invisible ceiling before she can jump onto the goal.