Difference between revisions of "Chain Link Chamber"

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(Optimal)
(Safe)
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''ADDITIONAL WRONG WARP ID HELP'''
 
'''ADDITIONAL WRONG WARP ID HELP'''
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
[[File:Clcscience.png]]
 
[[File:Clcscience.png]]
 
*How you fall from the top platform will influence your IDs for the wrong warp spawn
 
*How you fall from the top platform will influence your IDs for the wrong warp spawn
*'''Red lines''' in the above image indicate a fall (too close and too far from the wall) that will result in an unsuccessful canon spawn (''IDs will be incorrect'')
+
*'''Red lines''' in the above image indicate a fall (too close and too far from the wall) that will result in an unsuccessful cannon spawn (''IDs will be incorrect'')
 
*Stay close to using the '''green lines''' when falling (''IDs will be correct'')
 
*Stay close to using the '''green lines''' when falling (''IDs will be correct'')
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[[File:Clc_ww.png]]
 
</div>
 
</div>
 
</div>
 
</div>

Revision as of 05:26, 25 February 2017

Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Chain Link Chamber
Previous level Clapper's Cavern
Next level Toxic Tower

Difficulty:

  • Safe: 6/10
  • Optimal: 7/10

Any%

Safe

Notes

  • If you fail, you can enter the cannon bonus and die to reset the enemies.


WRONG WARP TUTORIAL

CLC3.png

  • When you get to the platform with the Klobber and the cannonball, kill the Klobber (this sets up correct IDs for later).

CLC6.png

  • After killing him, run right until you fall off (holding the cannonball).

CLC7.png

Clc2.png

  • After falling off, hold left and Y until you reach the right side of the metal plate holding the chainlink (you will automatically drop the cannonball after falling on the Krook).

CLC1.png

CLC8.png

  • Hold right when you reach the spot and go grab the cannonball.


CLC9.png

  • After you grab the cannonball jump to the left while still holding left.


CLC10.png

  • You will then land on the Klobber that is running towards you and automatically drop the cannonball again.


CLC11.png

CLC12.png

  • Do a little wiggle to the left then immediately hold right and grab the cannonball/Klobber. This will give you invisible barrel.
  • Walk right a little bit and wait.
    • You're waiting for the bonus cannon (further right) to spawn off screen and match the ID of the invisible barrel (ID 4).

CLC4.png

CLC5.png


CLC13.png

  • After waiting, do a short jump to the right and throw left, spawning the cannon.

CLC14.png

  • Finally, grab the cannonball, jump into the cannon and you win!


ADDITIONAL WRONG WARP ID HELP

Clcscience.png

  • How you fall from the top platform will influence your IDs for the wrong warp spawn
  • Red lines in the above image indicate a fall (too close and too far from the wall) that will result in an unsuccessful cannon spawn (IDs will be incorrect)
  • Stay close to using the green lines when falling (IDs will be correct)

Clc ww.png

Optimal

Additions

  • To gain momentum at the start, roll to the right instead of jumping (Saves ~.15s).
  • Instead of throwing the Klobber to kill him, drop him onto the cannonball (Saves ~.15s).
  • In order to throw the invisible object as soon as possible, create it as much to the left of the barrel as you can so you would get a running start which would correctly set the camera for the cannon.
  • Try to make the cannon appear as close to the cannonball as possible.

Backup

Notes

  • You will never get the invisible object if the Klobber turns around (as seen in the first clip).
  • The second clip shows a backup if the Klobber does turns around.