Chain Link Chamber

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Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Chain Link Chamber
Previous level Clapper's Cavern
Next level Toxic Tower

Difficulty:

  • Safe: 6/10
  • Optimal: 7/10

Any%

Safe

Notes

  • If you fail, you can enter the cannon bonus and die to reset the enemies.

WRONG WARP TUTORIAL

CLC3.png

  • When you get to the platform with the Klobber and the cannonball, kill the Klobber (this sets up correct IDs for later).

CLC6.png

  • After killing him, run right until you fall off (holding the cannonball).

CLC7.png

Clc2.png

  • After falling off, hold left and Y until you reach the right side of the metal plate holding the chainlink (you will automatically drop the cannonball after falling on the Krook).

CLC1.png

CLC8.png

  • Hold right when you reach the spot and go grab the cannonball.


CLC9.png

  • After you grab the cannonball jump to the left while still holding left.


CLC10.png

  • You will then land on the Klobber that is running towards you and automatically drop the cannonball again.


CLC11.png

CLC12.png

  • Do a little wiggle to the left then immediately hold right and grab the cannonball/Klobber. This will give you invisible barrel.
  • Walk right a little bit and wait.
    • You're waiting for the bonus cannon (further right) to spawn off screen and match the ID of the invisible barrel (ID 4).

CLC4.png

CLC5.png


CLC13.png

  • After waiting, do a short jump to the right and throw left, spawning the cannon.

CLC14.png

  • Finally, grab the cannonball, jump into the cannon and you win!

ADDITIONAL WRONG WARP ID HELP

Clcscience.png https://i.gyazo.com/e065d12d4bb9de6966bb0530fb79f817.png

  • How you fall from the top platform will influence your IDs for the wrong warp spawn
  • Red lines in the above image indicate a fall (too close and too far from the wall) that will result in an unsuccessful cannon spawn (IDs will be incorrect)
  • Stay close to using the green lines when falling (IDs will be correct)

Clc ww.png

Wrong Warp Tutorial Video

Notes

  • Check out MikeKanis' Tutorial again if this didn't help


Optimal

Additions

  • To gain momentum at the start, roll to the right instead of jumping (Saves ~.15s).
  • Instead of throwing the Klobber to kill him, drop him onto the cannonball (Saves ~.15s).
  • In order to throw the invisible object as soon as possible, create it to the left of the barrel. This is so you can run to the end of the ledge which will correctly set the camera for spawning the cannon. You still have to wait momentarily after getting the invis, though.
  • Try to make the cannon appear as close to the cannonball as possible.


SUPER WIGGLE

  • This is a precise camera and hitbox manip to do some goofy shit.
  • The setup is to jump to the left somewhere around the torch and do a quick left-right-left wiggle.
  • This allows the Diddy to squeeze past the Krook and own him really, really early.
  • The exact amount this saves varies from person to person based on their setup, but it's probably in the billions.
  • Watching the video at slow speed to see the timing of the jumps and the wiggle is recommended.

Backup

Notes

  • You will never get the invisible object if the Klobber turns around (as seen in the first clip).
  • The second clip shows a backup if the Klobber does turns around.