Difference between revisions of "Clapper's Cavern"

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{{#ev:youtube|2H4BQnRXchw|560||http://www.youtube.com/watch?v=2H4BQnRXchw }}
 
{{#ev:youtube|2H4BQnRXchw|560||http://www.youtube.com/watch?v=2H4BQnRXchw }}
  
The first trick is skipping the first clapper, just dont roll and you should get it, if you cant get it just hit it and skip the second one. When hitting the second clapper make sure you hit him on the left this is so you dont spawn the mouse too early allowing you to have optimal rolls. Once you get engaurde you want to go up slightly and then charge, this will cause you to lose engaurde while maintaining good speed letting you mash up the shaft. You want to switch at the very top of the water, switching in water keep the game running so the spiny will move to a position where you can roll into him. The roid roll at the end is tricky it requires you to be perfect on rolling and hook jumps missing this is not a big deal.
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The first trick is skipping the first clapper, just dont roll and you should get it, if you cant get it just hit it and skip the second one. When hitting the second clapper make sure you hit him on the left this is so you dont spawn the mouse too early allowing you to have optimal rolls.  
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Once you get engaurde you want to go up slightly and then charge, this will cause you to lose engaurde while maintaining good speed letting you mash up the shaft. You want to switch at the very top of the water, switching in water keep the game running so the spiny will move to a position where you can roll into him.  
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The roid roll at the end is tricky it requires you to be perfect on rolling and hook jumps missing this is not a big deal.
  
 
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Revision as of 10:02, 20 September 2012

PLEASE REPLACE THESE VIDEOS AND DELETE THIS TEXT

Any%

The first trick is skipping the first clapper, just dont roll and you should get it, if you cant get it just hit it and skip the second one. When hitting the second clapper make sure you hit him on the left this is so you dont spawn the mouse too early allowing you to have optimal rolls.

Once you get engaurde you want to go up slightly and then charge, this will cause you to lose engaurde while maintaining good speed letting you mash up the shaft. You want to switch at the very top of the water, switching in water keep the game running so the spiny will move to a position where you can roll into him.

The roid roll at the end is tricky it requires you to be perfect on rolling and hook jumps missing this is not a big deal.

102%

Rofl who even plays this.

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