Difference between revisions of "Coral Capers 101"

From DKC Speedruns
Jump to: navigation, search
(Created page with "a")
 
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
a
+
'''There are no bonuses in water levels, so 101% is played exactly the same as All Stages.'''
 +
 
 +
Difficulty: Transcendent/10
 +
 
 +
===Optimal===
 +
{{#ev:youtube|2-MtqgyVtzY|560||http://www.youtube.com/watch?v=NFZBq3Nv85U}}
 +
'''Notes'''
 +
*When mounting Enguarde, press up and B right before landing on him to get a faster start.
 +
*Avoid touching any walls on the way up immediately after grabbing Enguarde in order to get past the first Croctopus. If you bump into a wall, you'll have to clip through him (charge right before you run into him).
 +
*Charging into corners will give you lengthen your charge (and give you a speed boost as a result).
 +
 
 +
====Alternate Strat====
 +
{{#ev:youtube|eIF04ki2-ec|560||http://www.youtube.com/watch?v=eIF04ki2-ec}}
 +
*This strat for the first Croctopus is much easier to start out with.

Latest revision as of 21:35, 10 November 2019

There are no bonuses in water levels, so 101% is played exactly the same as All Stages.

Difficulty: Transcendent/10

Optimal

Notes

  • When mounting Enguarde, press up and B right before landing on him to get a faster start.
  • Avoid touching any walls on the way up immediately after grabbing Enguarde in order to get past the first Croctopus. If you bump into a wall, you'll have to clip through him (charge right before you run into him).
  • Charging into corners will give you lengthen your charge (and give you a speed boost as a result).

Alternate Strat

  • This strat for the first Croctopus is much easier to start out with.