Difference between revisions of "Creepy Caverns"
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**RNG is decided the frame you enter the level. | **RNG is decided the frame you enter the level. | ||
**Not all ghost barrels have the same chances of giving perfect luck. As an example, the 3rd ghost barrel has a 66% chance of giving perfect luck, while the chances of the 1st ghost barrel giving perfect luck is much lower. | **Not all ghost barrels have the same chances of giving perfect luck. As an example, the 3rd ghost barrel has a 66% chance of giving perfect luck, while the chances of the 1st ghost barrel giving perfect luck is much lower. | ||
− | **The ghost barrels | + | **The worst possible luck for all the ghost barrels are 4-4-5-5-3-4 respectively. Keeping this in mind, you can preemptively jump into a ghost barrel if you're getting luck this bad. |
*At 0:29, you need optimal movement to reach the next ghost barrel before it disappears. | *At 0:29, you need optimal movement to reach the next ghost barrel before it disappears. | ||
*Remember to glide into the ghost barrel at 0:32 if it is facing the correct direction. | *Remember to glide into the ghost barrel at 0:32 if it is facing the correct direction. |
Revision as of 06:19, 29 October 2017
Game | Donkey Kong Country 3 |
---|---|
World name | KAOS Kore |
Level name | Creepy Caverns |
Previous level | Konveyor Rope Klash |
Next level | Lightning Lookout |
Difficulty:
- Safe: 6/10
- Optimal: 8/10
Any%
Safe
Notes:
- The white barrels are random, which makes it a huge pain!
Optimal
Notes:
- Bad luck can add 10+ seconds. This video focuses more on the platforming.
- Note on ghost barrel RNG:
- RNG is decided the frame you enter the level.
- Not all ghost barrels have the same chances of giving perfect luck. As an example, the 3rd ghost barrel has a 66% chance of giving perfect luck, while the chances of the 1st ghost barrel giving perfect luck is much lower.
- The worst possible luck for all the ghost barrels are 4-4-5-5-3-4 respectively. Keeping this in mind, you can preemptively jump into a ghost barrel if you're getting luck this bad.
- At 0:29, you need optimal movement to reach the next ghost barrel before it disappears.
- Remember to glide into the ghost barrel at 0:32 if it is facing the correct direction.
- Getting in between the ghost barrel at 0:36 can be tricky. After leaving the barrel at 0:35, start a roll and do a tiny jump when Dixie is under the Banana bunch. Then, simply buffer a glide (glide at the peak of your jump).
- The movement at 0:53 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as alerting the 3rd green barrel too early will cause problems.
- The ghost barrel at 1:08 can be reached if it is initially facing the correct direction. This is much more difficult on U than it is here, on J.