Difference between revisions of "Criss Kross Cliffs"

From DKC Speedruns
Jump to: navigation, search
m
Line 10: Line 10:
 
*Safe: 4/10
 
*Safe: 4/10
 
*Optimal: 9/10
 
*Optimal: 9/10
*Water%: 9/10
+
*Beat Krematoa safe: 7/10
 +
*Beat Krematoa optimal: 10/10
  
 
==103%==
 
==103%==
Line 25: Line 26:
 
*Only do this if you are confident! Stand yourself on the leftmost part of the keg and you won't get hurt. Beware of the very last clip: the bee is slightly more to the left. If you get hit high enough, hover with Dixie and the kegs will shot up again (back-up).
 
*Only do this if you are confident! Stand yourself on the leftmost part of the keg and you won't get hurt. Beware of the very last clip: the bee is slightly more to the left. If you get hit high enough, hover with Dixie and the kegs will shot up again (back-up).
  
==Water%==
+
==Beat Krematoa==
 +
===Safe===
 
{{#ev:youtube|yknVK4bfAis|560||https://www.youtube.com/watch?v=yknVK4bfAis}}
 
{{#ev:youtube|yknVK4bfAis|560||https://www.youtube.com/watch?v=yknVK4bfAis}}
 
Notes:
 
Notes:
 +
*The team throw skips are only possible on the U version!
 
*It is recommended that you learn backups in case damage is taken during team-up throw attempts
 
*It is recommended that you learn backups in case damage is taken during team-up throw attempts
 
*In case such a hit occurs, is possible to hover with Dixie over the Buzz you took damage from and have the kegs pass through (but not always, especially on the last Buzz)
 
*In case such a hit occurs, is possible to hover with Dixie over the Buzz you took damage from and have the kegs pass through (but not always, especially on the last Buzz)
 
*The last Buzz has less room on its left with which to throw
 
*The last Buzz has less room on its left with which to throw
 +
 +
===Optimal===
 +
{{#ev:youtube|PFuqM3S4xeY|560||https://youtu.be/PFuqM3S4xeY}}
 +
Notes:
 +
*The zips are only possible on the U version!
 +
*To get the zips, team throw upwards, have a steel keg interrupt your team throw and hold left/right.
 +
*Getting all the zips first try is very difficult and it can be difficult to get the timing right for the zips, so it is recommended to learn backups, such as the strategies from the safe video.
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''ALTERNATIVE TO THE 2ND ZIP'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|b20VUK-4ANc|560||https://youtu.be/b20VUK-4ANc}}
 +
*[http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jump]
 +
* If desired, one can replace the 2nd zip with a team up jump, which saves ~0.4 seconds if the team up jump is hit 1st try.
 +
</div>
 +
</div>
  
 
[[Category:Criss Kross Cliffs]]
 
[[Category:Criss Kross Cliffs]]
 
[[Category:Krematoa]]
 
[[Category:Krematoa]]

Revision as of 17:10, 23 May 2019

Level Details
Game Donkey Kong Country 3
World name Krematoa
Level name Criss Kross Cliffs
Previous level Stampede Sprint
Next level Tyrant Twin Tussle

Difficulty:

  • Safe: 4/10
  • Optimal: 9/10
  • Beat Krematoa safe: 7/10
  • Beat Krematoa optimal: 10/10

103%

Safe

Notes:

  • Bear coins count: 52
  • Don't forget to reactivate the kegs shot after the second bonus or else you're going up for nothing.

Optimal

Notes:

  • Bear coins count: 52
  • Only do this if you are confident! Stand yourself on the leftmost part of the keg and you won't get hurt. Beware of the very last clip: the bee is slightly more to the left. If you get hit high enough, hover with Dixie and the kegs will shot up again (back-up).

Beat Krematoa

Safe

Notes:

  • The team throw skips are only possible on the U version!
  • It is recommended that you learn backups in case damage is taken during team-up throw attempts
  • In case such a hit occurs, is possible to hover with Dixie over the Buzz you took damage from and have the kegs pass through (but not always, especially on the last Buzz)
  • The last Buzz has less room on its left with which to throw

Optimal

Notes:

  • The zips are only possible on the U version!
  • To get the zips, team throw upwards, have a steel keg interrupt your team throw and hold left/right.
  • Getting all the zips first try is very difficult and it can be difficult to get the timing right for the zips, so it is recommended to learn backups, such as the strategies from the safe video.

ALTERNATIVE TO THE 2ND ZIP

  • Team Up Jump
  • If desired, one can replace the 2nd zip with a team up jump, which saves ~0.4 seconds if the team up jump is hit 1st try.