Difference between revisions of "DKC3 Tricks"

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Revision as of 06:53, 22 June 2015

Damage Boosting

Damage Boosting is an important part of speedrunning DKC3 as it allows you to skip various sections of many different levels.

Here is some examples in "Rocket Barrel Ride" at 0:27 and 0:58


Water Bouncing

This is a useful trick that only works with Kiddy (Unique to DKC3).
You have to press B as soon as you land on the water to bounce off it (limit to two in a row).

Here is an example in "Tidal Trouble" at 0:08


Team Throw Hovering

This is a needed trick to beat Kaos the optimal way.
In DKC3, if you time your throw right, you can hover in the air as long as you want and you won't fall like in DKC2.

Here is the example in "Kaos Karnage" at 0:25
Note: This trick does NOT work in the JP version.

Horizontal Rope Climbing

Unlike DKC2, you won't gain any time by jumping up vertical ropes...
for horizontal ropes though, DKC3 is on fire!
Kiddy being slower, Dixie climbs horizontal ropes like crazy and mastering this technique can be a real time-saver!

Here is an example in "Krevice Kreppers", the entire stage benefits of this neat trick!


Squitter Instant Platforms

THIS IS DIFFERENT FROM DKC2!!
Instead of hitting L and R at the same time, you'll have to press L at least two frames before R so you can make an instant platform
In "Krack-Shot Krock", sometimes, you'll have to delay them ever more so you get the perfect level on each parts of the level
Here is the example :