Difference between revisions of "DKC3 W1 Warpless"

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{{#ev:youtube|8Yk9xfRndc8|560||http://https://www.youtube.com/watch?v=8Yk9xfRndc8}}
 
{{#ev:youtube|8Yk9xfRndc8|560||http://https://www.youtube.com/watch?v=8Yk9xfRndc8}}
 
'''Notes'''
 
'''Notes'''
*Taking the lower route before the checkpoint seems around half a second faster than going above even with the lag
+
*Taking the lower route before the checkpoint seems around half a second faster than going above even with the lag.
*You may need to jump earlier than you think when spinning off the ledge near the Koin, else he may push you to the side before you can jump up
+
*You may need to jump earlier than you think when spinning off the ledge near the Koin, else he may push you to the side before you can jump up.
*If you spin into the Kobble before Ellie too early, you will spin off the ledge in such a manner that will place you on top of Ellie instead of bouncing off the box or falling down behind it, so try to avoid that
+
*If you spin into the Kobble before Ellie too early, you will spin off the ledge in such a manner that will place you on top of Ellie instead of bouncing off the box or falling down behind it, so try to avoid that.
  
 
==Doorstop Dash==
 
==Doorstop Dash==
{{#ev:youtube|o65W2VOdqMo|560||http://https://www.youtube.com/watch?v=o65W2VOdqMo}}
+
{{#ev:youtube|OjdvCkpY57s|560||https://youtu.be/OjdvCkpY57s}}
 
'''Notes'''
 
'''Notes'''
*Try to jump off the fourth lever and hover over the Buzzes when the Buzz in front has moved about halfway down
+
*The door clips after taking damage are only possible on the Japanese 1.0 version.
*By using barrels, you can get through doorways quicker, which means you can spend less time on their corresponding levers
+
*Try to jump off the fourth lever and hover over the Buzzes when the Buzz in front has moved about halfway down.
 +
*By using barrels, you can get through doorways quicker, which means you can spend less time on their corresponding levers.
 +
*Try to spend as little time as possible on the levers.
 +
*The rope jumps at 0:22 and 0:46 save minimal time.
 +
*The bee jump at 0:55 is very precise and not recommended for newer players.
  
 
==Tidal Trouble==
 
==Tidal Trouble==
{{#ev:youtube|xC5BHBxXvoU|560||http://https://www.youtube.com/watch?v=xC5BHBxXvoU}}
+
{{#ev:youtube|Ak2SIvCYUEU|560||http://https://youtu.be/Ak2SIvCYUEU}}
 
'''Notes'''
 
'''Notes'''
*Dixie lets you stay dry for potentially ~95% of the stage
+
*You want to stay out of the water as much as possible, as the current pushes you to the left.
*Not much to say about this one, just try to optimize your rolls and time spent in the water
+
*Dixie lets you stay dry for potentially ~95% of the stage.
 +
*Doing this stage solo Dixie reduces lag. Alternatively, you can take the DK barrel at 0:09.
 +
*The hover between the bee and fish at 0:42 is rather precise. Alternatively you can go under the fish or take damage if you have 2 Kongs.
  
 
==Skidda's Row==
 
==Skidda's Row==
{{#ev:youtube|ix0f85A9ktw|560||https://www.youtube.com/watch?v=ix0f85A9ktw}}
+
{{#ev:youtube|hodSVyuTg3w|560||https://youtu.be/hodSVyuTg3w}}
 
'''Notes'''
 
'''Notes'''
*Can abuse Krimps throughout the stage if you can make them save time (doing none should barely lose time in comparison)
+
*[http://dkcspeedruns.com/DKC3_Tricks#Krimp_Just_Defend Just Defend]
*The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time
+
*Doing a just defend on the Krimps at 0:17 and 0:41 can save additional minimal time.
 +
*The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time. Hovering and holding Y upon landing can get you an instant roll if executed correctly (as shown in the video).
 
*Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second)
 
*Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second)
*[https://www.youtube.com/watch?v=nT7RJv0cOpY Krimp-less version]
 
  
 
==Murky Mill==
 
==Murky Mill==
{{#ev:youtube|1sA21iQ863w|560||https://www.youtube.com/watch?v=1sA21iQ863w}}
+
{{#ev:youtube|cSyd9XQ6Gv0|560||https://youtu.be/cSyd9XQ6Gv0}}
 
'''Notes'''
 
'''Notes'''
*Avoiding the scare from rats after certain drops down will require holding away before holding forward again
+
*To skip the Ellie barrel, wait until the elevator is at the top, start a roll against the right wall, do a full jump, buffer a full jump and tap down just before Dixie hits the ground. See the video with inputs below.
*Of the two the above applies to, the one after the "O" is tricky and can easily hurt you depending on how you fall
+
*At 0:47 an intentional damage boost is taken to have Kiddy in front for Belcha.
*Carrying the respawned barrel after the checkpoint to the lift allows you to easily catch the lift before it goes back up
+
*[https://www.youtube.com/watch?v=1sA21iQ863w Murky Mill warpless with Ellie]
*For the pair at the ending, you can simply hold right the entire time (and of course jump when appropriate) to get through, but doing so is roughly 20f slower than timing it so Ellie doesn't become scared
+
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''ELLIE SKIP WITH INPUTS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|CrT3afdU0j4|560||https://www.youtube.com/watch?v=CrT3afdU0j4}}
 +
</div>
 +
</div>

Revision as of 16:28, 23 May 2019

World Details
Game Donkey Kong Country 2
World name Lake Orangatanga
Optimal time ?
Previous world none
Next world DKC3 W2 Warpless

Lakeside Limbo

Notes

  • Taking the lower route before the checkpoint seems around half a second faster than going above even with the lag.
  • You may need to jump earlier than you think when spinning off the ledge near the Koin, else he may push you to the side before you can jump up.
  • If you spin into the Kobble before Ellie too early, you will spin off the ledge in such a manner that will place you on top of Ellie instead of bouncing off the box or falling down behind it, so try to avoid that.

Doorstop Dash

Notes

  • The door clips after taking damage are only possible on the Japanese 1.0 version.
  • Try to jump off the fourth lever and hover over the Buzzes when the Buzz in front has moved about halfway down.
  • By using barrels, you can get through doorways quicker, which means you can spend less time on their corresponding levers.
  • Try to spend as little time as possible on the levers.
  • The rope jumps at 0:22 and 0:46 save minimal time.
  • The bee jump at 0:55 is very precise and not recommended for newer players.

Tidal Trouble

Notes

  • You want to stay out of the water as much as possible, as the current pushes you to the left.
  • Dixie lets you stay dry for potentially ~95% of the stage.
  • Doing this stage solo Dixie reduces lag. Alternatively, you can take the DK barrel at 0:09.
  • The hover between the bee and fish at 0:42 is rather precise. Alternatively you can go under the fish or take damage if you have 2 Kongs.

Skidda's Row

Notes

  • Just Defend
  • Doing a just defend on the Krimps at 0:17 and 0:41 can save additional minimal time.
  • The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time. Hovering and holding Y upon landing can get you an instant roll if executed correctly (as shown in the video).
  • Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second)

Murky Mill

Notes

  • To skip the Ellie barrel, wait until the elevator is at the top, start a roll against the right wall, do a full jump, buffer a full jump and tap down just before Dixie hits the ground. See the video with inputs below.
  • At 0:47 an intentional damage boost is taken to have Kiddy in front for Belcha.
  • Murky Mill warpless with Ellie