Difference between revisions of "DKC3 W1 Warpless"

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'''Notes'''
 
'''Notes'''
 
*To skip the Ellie barrel, wait until the elevator is at the top, start a roll against the right wall, do a full jump, buffer a full jump and tap down just before Dixie hits the ground. See the video with inputs below.
 
*To skip the Ellie barrel, wait until the elevator is at the top, start a roll against the right wall, do a full jump, buffer a full jump and tap down just before Dixie hits the ground. See the video with inputs below.
 +
*[https://cdn.discordapp.com/attachments/268637927213367296/581288724223229952/image0.png Alternative inputs for Ellie skip]
 
*At 0:47 an intentional damage boost is taken to have Kiddy in front for Belcha.
 
*At 0:47 an intentional damage boost is taken to have Kiddy in front for Belcha.
 
*[https://www.youtube.com/watch?v=1sA21iQ863w Murky Mill warpless with Ellie]
 
*[https://www.youtube.com/watch?v=1sA21iQ863w Murky Mill warpless with Ellie]

Latest revision as of 08:41, 24 May 2019

World Details
Game Donkey Kong Country 2
World name Lake Orangatanga
Optimal time ?
Previous world none
Next world DKC3 W2 Warpless

Lakeside Limbo

Notes

  • Taking the lower route before the checkpoint seems around half a second faster than going above even with the lag.
  • You may need to jump earlier than you think when spinning off the ledge near the Koin, else he may push you to the side before you can jump up.
  • If you spin into the Kobble before Ellie too early, you will spin off the ledge in such a manner that will place you on top of Ellie instead of bouncing off the box or falling down behind it, so try to avoid that.

Doorstop Dash

Notes

  • The door clips after taking damage are only possible on the Japanese 1.0 version.
  • Try to jump off the fourth lever and hover over the Buzzes when the Buzz in front has moved about halfway down.
  • By using barrels, you can get through doorways quicker, which means you can spend less time on their corresponding levers.
  • Try to spend as little time as possible on the levers.
  • The rope jumps at 0:22 and 0:46 save minimal time.
  • The bee jump at 0:55 is very precise and not recommended for newer players.

Tidal Trouble

Notes

  • You want to stay out of the water as much as possible, as the current pushes you to the left.
  • Dixie lets you stay dry for potentially ~95% of the stage.
  • Doing this stage solo Dixie reduces lag. Alternatively, you can take the DK barrel at 0:09.
  • The hover between the bee and fish at 0:42 is rather precise. Alternatively you can go under the fish or take damage if you have 2 Kongs.

Skidda's Row

Notes

  • Just Defend
  • Doing a just defend on the Krimps at 0:17 and 0:41 can save additional minimal time.
  • The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time. Hovering and holding Y upon landing can get you an instant roll if executed correctly (as shown in the video).
  • Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second)

Murky Mill

Notes

  • To skip the Ellie barrel, wait until the elevator is at the top, start a roll against the right wall, do a full jump, buffer a full jump and tap down just before Dixie hits the ground. See the video with inputs below.
  • Alternative inputs for Ellie skip
  • At 0:47 an intentional damage boost is taken to have Kiddy in front for Belcha.
  • Murky Mill warpless with Ellie