Difference between revisions of "DKC3 W2 Warpless"

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(Created page with "{{Infobox world | image = W2Warpless.png | caption = | game = Donkey Kong Country 3 | world_name = Kremwood Forest | optimal_time = ? | previous = DKC3 W1 Warpless | next...")
 
 
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==Barrel Shield Bust-Up==
 
==Barrel Shield Bust-Up==
{{#ev:youtube|X6FOw2mEg2U|560||https://www.youtube.com/watch?v=X6FOw2mEg2U}}
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===No zips===
 +
{{#ev:youtube|NR_49qmc9qg|560||https://youtu.be/NR_49qmc9qg}}
 
'''Notes'''
 
'''Notes'''
*Basically the same first half as Warps up to the warp barrel, then need to hesitate a little on the two ropes afterward (before the checkpoint)
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*Basically the same first half as Warps up to the warp barrel, then you need to hesitate a little on the two ropes afterward (before the checkpoint).
*Can go directly up left side of rope after checkpoint and not get hit, assuming you haven't scrolled camera too far up already
+
*The rope jump at 0:59 is performed to avoid getting hit when jumping off the rope at 1:01.
*Need to jump to avoid being struck on first and third sections of the last rope
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 +
<!-- Not visible yet because I will add more explanation/visual cues for the zips.
 +
 
 +
===Zips===
 +
{{#ev:youtube|YX3cRiZalG0|560||https://youtu.be/YX3cRiZalG0}}
 +
'''Notes'''
 +
*Making it in front of the monkeys at 0:20 is very precise, for easier alternatives, check the video below.
 +
*Try to replicate the movement around 0:34 to have the rats and monkeys spawned in such a way you can safely perform a team throw without Dixie getting hit.
 +
*Making it in front of the monkeys at 0:45 is not nearly as tight as 0:20, but requires some off screen movement.
 +
*The rope jump at 0:53 is performed to avoid getting hit when jumping off the rope at 0:56.
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''ALTERNATIVES'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|H4o55z2-G-0|560||https://youtu.be/H4o55z2-G-0}}
 +
'''Notes'''
 +
*Doing a rope jump makes it easier to make it in front of the acorns, while being only slightly slower.
 +
*Opting out of making it in front of the acorns is recommended if you can't do it consistently.
 +
</div>
 +
</div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''VISUAL CUES FOR THE ZIPS'''
 +
To be added
 +
</div>
 +
 
 +
-->
  
 
==Riverside Race==
 
==Riverside Race==
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==Squeals on Wheels==
 
==Squeals on Wheels==
 +
===Japanese 1.0===
 +
{{#ev:youtube|lT_2QYuNSbg|560||https://youtu.be/lT_2QYuNSbg}}
 +
'''Notes'''
 +
*Only works on the Japanese 1.0 version of the game.
 +
*The swap to Dixie is performed to have Kiddy in front for Springin' Spiders.
 +
 
===Any Version===
 
===Any Version===
 
{{#ev:youtube|oAlToU7PIAQ|560||https://www.youtube.com/watch?v=oAlToU7PIAQ}}
 
{{#ev:youtube|oAlToU7PIAQ|560||https://www.youtube.com/watch?v=oAlToU7PIAQ}}
 
'''Notes'''
 
'''Notes'''
*Door clip should be much more consistent (possibly 100% success) while holding the Kong barrel than otherwise (teaming up as a setup loses frames)
+
*Works on any version of the game.
*You also want the Kong barrel to pop in this stage so you can execute the next stage optimally
+
*You also want the Kong barrel to pop in this stage so you can execute the next stage optimally.
*Make sure you keep the Sneek on camera during its trek on the floor, else it will despawn back to its original location
+
*Make sure you keep the Sneek on camera during its trek on the floor, else it will despawn back to its original location.
*If you pick up the Kong barrel early, make sure not to carry it too close to the doorway in the beginning - it can break on the steel that's left over at the top
+
*If you pick up the Kong barrel early, make sure not to carry it too close to the doorway in the beginning - it can break on the steel that's left over at the top.
*It saves frames to have Kiddy positioned farther away from the door so that you don't bounce off the Sneek as you pass through
+
*It saves frames to have Kiddy positioned farther away from the door so that you don't bounce off the Sneek as you pass through.
*Make sure in doing the above that after your first roll, you do not jump with full height and break open the Parry box on accident
+
*No fully consistent setup is known as of yet.
*Should work on any version of the game
+
 
 +
==Springin' Spiders==
 +
{{#ev:youtube|QrExckoDY_s|560||https://youtu.be/QrExckoDY_s}}
 +
'''Notes'''
 +
*You'll want to have Kiddy in front for this level, as Dixie often has a delay after landing on a higher platform.
 +
*If you have Dixie in front, swap at the beginning or break the first DK barrel and swap.
 +
*Not a lot that requires explaining here, just a bunch of jumps (some much tighter than others).
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''ALTERNATIVE STRATEGY'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|Wo72JNnvrG4|560||https://youtu.be/Wo72JNnvrG4}}
 +
'''Notes'''
 +
*To be able to jump over the bee, you have to despawn it by facing right on the spider.
 +
</div>
 +
</div>
  
===Japanese 1.0===
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==Bobbing Barrel Brawl==
{{#ev:youtube|cNw9zEuIYA8|560||https://www.youtube.com/watch?v=cNw9zEuIYA8}}
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{{#ev:youtube|G_TX5i2tw3g|560||https://youtu.be/G_TX5i2tw3g}}
 
'''Notes'''
 
'''Notes'''
*Apparently only works on the Japanese 1.0 version of the game, making it not possible on Virtual Console
+
*For an alternative Ellie skip check the video below.
*Same concept, but this version allows for different (faster) execution
+
*To get the roll under the bee at 0:26, you have to water bounce against the edge of the water. If you don't get this bounce, check the video below for alternatives.
 +
*To get the second water bounce at 0:42, you have to hold left for a little while before landing on the water.
 +
*To land on the barrel at 0:52 (or get a second water bounce) you have to hold left before landing.
  
==Springin' Spiders==
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
{{#ev:youtube|YFbUbVgsUTU|560||https://www.youtube.com/watch?v=YFbUbVgsUTU}}
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'''ALTERNATIVES'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|8Tu6c3ldrE8|560||https://youtu.be/8Tu6c3ldrE8}}
 
'''Notes'''
 
'''Notes'''
*Not a lot that requires explaining here, just a bunch of jumps (some much tighter than others)
+
*Start the jump and team throw off the barrel when the "DK" on the barrel is about 75% underwater.
*Tight jump timing is required to land properly on some of the platforms around the Squawks signpost
+
*For a full tutorial on the alternative Ellie skip, using a slightly different setup, check [https://www.youtube.com/watch?v=UjI0qFUlq48 this video by Glan].
*By far the most difficult stage of the world to complete without any obvious input errors, but possibly the most fun stage to play
+
*Jumping between the bees after the water bounce is very tight with Kiddy. Make sure the D-pad is neutral until the bee has been killed.
 +
</div>
 +
</div>

Latest revision as of 19:43, 3 June 2019

World Details
Game Donkey Kong Country 3
World name Kremwood Forest
Optimal time ?
Previous world DKC3 W1 Warpless

Barrel Shield Bust-Up

No zips

Notes

  • Basically the same first half as Warps up to the warp barrel, then you need to hesitate a little on the two ropes afterward (before the checkpoint).
  • The rope jump at 0:59 is performed to avoid getting hit when jumping off the rope at 1:01.


Riverside Race

Notes

  • Cleanly grabbing the invincibility barrel can be tougher than it looks
  • Bonus barrel path should yield better results than the water

Squeals on Wheels

Japanese 1.0

Notes

  • Only works on the Japanese 1.0 version of the game.
  • The swap to Dixie is performed to have Kiddy in front for Springin' Spiders.

Any Version

Notes

  • Works on any version of the game.
  • You also want the Kong barrel to pop in this stage so you can execute the next stage optimally.
  • Make sure you keep the Sneek on camera during its trek on the floor, else it will despawn back to its original location.
  • If you pick up the Kong barrel early, make sure not to carry it too close to the doorway in the beginning - it can break on the steel that's left over at the top.
  • It saves frames to have Kiddy positioned farther away from the door so that you don't bounce off the Sneek as you pass through.
  • No fully consistent setup is known as of yet.

Springin' Spiders

Notes

  • You'll want to have Kiddy in front for this level, as Dixie often has a delay after landing on a higher platform.
  • If you have Dixie in front, swap at the beginning or break the first DK barrel and swap.
  • Not a lot that requires explaining here, just a bunch of jumps (some much tighter than others).

ALTERNATIVE STRATEGY

Notes

  • To be able to jump over the bee, you have to despawn it by facing right on the spider.

Bobbing Barrel Brawl

Notes

  • For an alternative Ellie skip check the video below.
  • To get the roll under the bee at 0:26, you have to water bounce against the edge of the water. If you don't get this bounce, check the video below for alternatives.
  • To get the second water bounce at 0:42, you have to hold left for a little while before landing on the water.
  • To land on the barrel at 0:52 (or get a second water bounce) you have to hold left before landing.

ALTERNATIVES

Notes

  • Start the jump and team throw off the barrel when the "DK" on the barrel is about 75% underwater.
  • For a full tutorial on the alternative Ellie skip, using a slightly different setup, check this video by Glan.
  • Jumping between the bees after the water bounce is very tight with Kiddy. Make sure the D-pad is neutral until the bee has been killed.