DKC3 W2 Warpless

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World Details
Game Donkey Kong Country 3
World name Kremwood Forest
Optimal time ?
Previous world DKC3 W1 Warpless

Barrel Shield Bust-Up

No zips

Notes

  • Basically the same first half as Warps up to the warp barrel, then you need to hesitate a little on the two ropes afterward (before the checkpoint).
  • The rope jump at 0:59 is performed to avoid getting hit when jumping off the rope at 1:01.


Riverside Race

Notes

  • Cleanly grabbing the invincibility barrel can be tougher than it looks
  • Bonus barrel path should yield better results than the water

Squeals on Wheels

Japanese 1.0

Notes

  • Only works on the Japanese 1.0 version of the game.
  • The swap to Dixie is performed to have Kiddy in front for Springin' Spiders.

Any Version

Notes

  • Works on any version of the game.
  • You also want the Kong barrel to pop in this stage so you can execute the next stage optimally.
  • Make sure you keep the Sneek on camera during its trek on the floor, else it will despawn back to its original location.
  • If you pick up the Kong barrel early, make sure not to carry it too close to the doorway in the beginning - it can break on the steel that's left over at the top.
  • It saves frames to have Kiddy positioned farther away from the door so that you don't bounce off the Sneek as you pass through.
  • No fully consistent setup is known as of yet.

Springin' Spiders

Notes

  • You'll want to have Kiddy in front for this level, as Dixie often has a delay after landing on a higher platform.
  • If you have Dixie in front, swap at the beginning or break the first DK barrel and swap.
  • Not a lot that requires explaining here, just a bunch of jumps (some much tighter than others).

ALTERNATIVE STRATEGY

Notes

  • To be able to jump over the bee, you have to despawn it by facing right on the spider.

Bobbing Barrel Brawl

Notes

  • For an alternative Ellie skip check the video below.
  • To get the roll under the bee at 0:26, you have to water bounce against the edge of the water. If you don't get this bounce, check the video below for alternatives.
  • To get the second water bounce at 0:42, you have to hold left for a little while before landing on the water.
  • To land on the barrel at 0:52 (or get a second water bounce) you have to hold left before landing.

ALTERNATIVES

Notes

  • Start the jump and team throw off the barrel when the "DK" on the barrel is about 75% underwater.
  • For a full tutorial on the alternative Ellie skip, using a slightly different setup, check this video by Glan.
  • Jumping between the bees after the water bounce is very tight with Kiddy. Make sure the D-pad is neutral until the bee has been killed.