Difference between revisions of "DKC Gangplank Galleon"

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Third world of the game featuring a swamp theme.
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{{Infobox level
{{Infobox world
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| image = krool.jpg
| image = KremQuay.gif
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| game = Donkey Kong Country
| caption =
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| world_name = [[The Flying Krock]]
| game = Donkey Kong Country 2
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| level_name = K. Rool Duel
| world_name = Krem Quay
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| previous = [[Screech's Sprint]]
| optimal_time = any%: 13:25~14:00
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| next = [[Jungle Jinx]]
| previous = [[Crocodile Cauldron]]
 
| next = [[Krazy Kremland]]
 
 
}}
 
}}
=Levels=
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Difficulty:
*[[Gangplank Galleon]]
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*Safe: 3/10
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*Perfect Throws: 7/10
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==Any%==
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{{#ev:youtube|znB0PGgZxL0|560||http://www.youtube.com/watch?v=znB0PGgZxL0}}
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Notes:
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*Perfect throws to non-perfect throws can save variable amounts of time
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*You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong
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*With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase
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[[Category:The Flying Krock]]
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[[Category:Level]]

Revision as of 22:26, 24 December 2012

Level Details
Game Donkey Kong Country
World name The Flying Krock
Level name K. Rool Duel
Previous level Screech's Sprint
Next level Jungle Jinx

Difficulty:

  • Safe: 3/10
  • Perfect Throws: 7/10

Any%

Notes:

  • Perfect throws to non-perfect throws can save variable amounts of time
  • You can get permanent "Blue Diddy" in this fight by team throwing over the blue attacks but intentionally getting hit with your primary Kong
  • With Diddy, you can simply hold Y and left in the corner to avoid the entire suction phase