Difference between revisions of "DKC Tricks"

From DKC Speedruns
Jump to: navigation, search
m (Rolling speeds/mechanics, extended rolling)
m (Jumprolls)
Line 11: Line 11:
 
====Jumprolls====
 
====Jumprolls====
  
So there is a pretty insane trick in dkc and it is a jumproll. It is frame perfect, and you will need to put in the time to get good at them. Its important to note that jumprolls are not needed until you are around a 35 all stages to bridge your time to wr. To preform a jumproll you want to press the roll button on the same frame you land on an enemy and you will go flying threw the air. If you try to jump on an enemy and do a jumproll it will not work, this is because after jumping you are unable to roll afterwords, so generally jumprolls work in a spot where you can fall onto an enemy. in Any% All Stages there are 3 stages you can jumproll in. in 6-1 there are 2 jumprolls spots, the fastest saving ~55seconds and the slower one saving ~44seconds, this is the level you want a jumproll in, seeing as it is a long autoscroller. the very last level in the game also has a jumproll that saves ~10 seconds, and the last jumproll is in 5-5 and only saves 3~seconds. Overall jumprolls save up to 1min15~ in an Any% All Stages run. There are alot of different setups for the 2 jumprolls in 6-1, none are "better" then any other, just learn a setup that feels most comfortable to you and go with it.
+
So there is a pretty insane trick in dkc and it is a jumproll. It is frame perfect, and you will need to put in the time to get good at them. Its important to note that jumprolls are not needed until you are around a 35 all stages to bridge your time to wr. To preform a jumproll you want to press the roll button on the same frame you land on an enemy and you will go flying through the air. If you try to jump on an enemy and do a jumproll it will not work, this is because after jumping you are unable to roll afterwords, so generally jumprolls work in a spot where you can fall onto an enemy. in Any% All Stages there are 3 stages you can jumproll in. in 6-1 there are 2 jumprolls spots, the fastest saving ~55seconds and the slower one saving ~44seconds, this is the level you want a jumproll in, seeing as it is a long autoscroller. the very last level in the game also has a jumproll that saves ~10 seconds, and the last jumproll is in 5-5 and only saves 3~seconds. Overall jumprolls save up to 1min15~ in an Any% All Stages run. There are alot of different setups for the 2 jumprolls in 6-1, none are "better" then any other, just learn a setup that feels most comfortable to you and go with it.
  
 
{{#ev:youtube|rsT0vI5FXpg|560||Example of an extended roll}}
 
{{#ev:youtube|rsT0vI5FXpg|560||Example of an extended roll}}

Revision as of 18:55, 10 June 2015

Rolling Monkeys

Keep rollin' rollin' rollin'

Rolling is the meat of this game. It's faster than running or jumping and generally does a better job of dispatching enemies and getting over gaps than the jump alone. Any time not spent rolling is generally better spent rolling. DKC is primarily based around speeding yourself up through tight maneuvering and tricks to gain speed, so rolling as often as possible and using enemies and the terrain to your advantage is key. As such, knowing enemy placement and how different parts of the stage can affect the Kongs' roll is very important.

Rolling speeds/mechanics, extended rolling

As stated above rolling is the fastest way to move in this game, but rolling through enemies is even faster! Your roll speed will continue to increase until you have rolled through 4 enemies, after rolling through 4 enemies you are at your max roll speed. Some rolls you will try to make and simply won't by just holding "y" and can be frustrating if you don't know why: The reason for this is whats called extended rolling, by pressing y to roll, then releasing y while rolling through an enemy you are able to repress y after you have rolled through an enemy to gain another roll.(you dont want to be holding y for any duration while rolling through an enemy if you wish to do an extended roll after) We use extended rolls to roll over gaps, make chain rolls into multiple enemys, or to simply gain a farther roll. Its important to note, that unless an extended roll is needed to do a certain strat/trick you should not being doing an extended roll, because you would be losing time for the time that you would be releasing y. Extended rolling can be difficult to learn at first, but once mastered it is like riding a bike and you will never forget how it works.

Jumprolls

So there is a pretty insane trick in dkc and it is a jumproll. It is frame perfect, and you will need to put in the time to get good at them. Its important to note that jumprolls are not needed until you are around a 35 all stages to bridge your time to wr. To preform a jumproll you want to press the roll button on the same frame you land on an enemy and you will go flying through the air. If you try to jump on an enemy and do a jumproll it will not work, this is because after jumping you are unable to roll afterwords, so generally jumprolls work in a spot where you can fall onto an enemy. in Any% All Stages there are 3 stages you can jumproll in. in 6-1 there are 2 jumprolls spots, the fastest saving ~55seconds and the slower one saving ~44seconds, this is the level you want a jumproll in, seeing as it is a long autoscroller. the very last level in the game also has a jumproll that saves ~10 seconds, and the last jumproll is in 5-5 and only saves 3~seconds. Overall jumprolls save up to 1min15~ in an Any% All Stages run. There are alot of different setups for the 2 jumprolls in 6-1, none are "better" then any other, just learn a setup that feels most comfortable to you and go with it.

Example of an extended roll
Example of a jumproll

Other Speed Tricks

Fanfare Skip

Its a very useful trick that can save around 53 seconds in Any All Stages . Buttons that work are: A , B , Y and X.It only work in some Versions[1]

Enguarde Fast Start

Example of Enguarde Fast Start

When mounting Enguarde, press up and B right before landing on him to get a faster start.

"The speed you have when you mount an animal, is the speed you'll start with" —Tompa

Enguarde Invisibility Frames

Clipping Example

This trick allow you to pass through enemies, require a good timing . Seen in:Coral Capers and Poison Pond.

Barrel Boost

Basically its a frame perfect trick in normal platforms but in ice physics the gap is huge . Simply grab a barrel and jump from a slope to perform a much larger jump than usual. Seen in: Snow Barrel Blast

Damage Boost

Boss Damage Boost


Rambi Damage Boost

This allow you to break some basic mechanics of the game. As you can see in the first video we skip one cycle of 'Really Gnawty Rampage' it is possible to do it losing Donkey or Diddy but of course losing Donkey is more optimal.

Invisible Barrel

Example of Invisible Barrel

This trick need a description.

Controlling Two Kongs

Donkey & Diddy

First you want to grab a DK barrel an throw it , when the barrel is in the air you have to press start + select. this will work with Diddy and Donkey.

Softlock Example

You have to be careful because if some enemy hits you the game will softlock.

Donkey Example

So to make this work , you want to lose a Kong and die in a pit. This Glitch is very helpful in Any% for more info watch Reflected's any% noob tutorial.

Fast Crawlspace

Bouncy Bonanza

If you jump as you enter a crawlspace, you can stay in the air as you go through it. Holding down (or down-right) will allow you to continue jumping after your first jump ends. Note that rolling beforehand is not required to perform the trick; it just makes it easier.

Seen in: Reptile Rumble, Bouncy Bonanza and Elevator Antics.

Advanced Fast Crawlspace

Reptile Rumble

When you are doing a fast crawlspace depending on where you are if you press down + y you will clip forward or backward. Seen in: Seen in: Reptile Rumble, Bouncy Bonanza , Torchlight Trouble and Elevator Antics.

Tire Roll

By pressing Y as you approach the edge of a tire (before it bounces you upwards), you can roll off the tire instead of jumping.

Seen in: Bouncy Bonanza, Tree Top Town, Temple Tempest, Rope Bridge Rumble, Oil Drum Alley, Mine Cart Madness, Blackout Basement, Loopy Lights and Platform Perils.

Rope Scaling

Forest Frenzy
Slipslide Ride

To climb above the screen while holding onto a rope, hold down and press B. Repeatedly pressing B will cause you to go higher. Releasing down will cause you to be pushed back into the camera.

Seen in: Forest Frenzy and Slipslide Ride.

Super Jump

super jump setup
example of super jump

To do this when you lose a Kong you want to see him flying away after this get it back , now lose the one that you are currently using and use that free jump to hit an enemy (dont release B or you will start falling down) .

Map Warp

Example of the map warp


example of the map warp

When you are moving between stages in Kongo Jungle you will see some pivots so the game recognize that pivot as a level entrance. This trick is very simple but it can be painful in a run . because you only have 1 frame window to do the map warp , also is pretty hard to know the exact frame to just tap one input and get it so the best way to do it is mashing some inputs of the controller . Buttons that work are: A , B , Y , X and Start.

Requirements: you must have one kong in the map or both kongs in Funky's aeroplane.

Miscellaneous Glitches

Clone Kong

While riding a steel keg past an animal buddy, press B+Y to jump on them. Releasing Y will cause the animal buddy to turn into a glitched version of your current kong.

Slide Slap

Press down-right or down-left and Y on the same frame with Donkey Kong in order to slide as you slap the ground. This does not change the effect of the slap itself.